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Learning objective

the use of ergonomic data • the development of a design proposal • the planning and manufacture of a prototype solution • the evaluation of a prototype solution to inform further development. Representation of data used to inform design decisions and evaluation of outcomes.

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Topic

Design methods and processes

Subtopic

Design methods and processes

Aqa A Level Design And Technology Fashion And TextilesDesigning and making principles

Study support

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Quick explanation

the use of ergonomic data • the development of a design proposal • the planning and manufacture of a prototype solution • the evaluation of a prototype solution to inform further development. Representation of data used to inform design decisions and evaluation of outcomes

  • This point belongs to Design methods and processes, especially Design methods and processes.
  • You need to be able to the use of ergonomic data • the development of a design proposal • the planning and manufacture of a prototype solution • the evaluation of a prototype solution to inform further development. Representation of data used to inform design decisions and evaluation of outcomes.
  • Use the linked flashcards and practice questions to check recall, then practise applying the idea in an exam-style answer.

Why it matters

This objective helps connect Design methods and processes to exam-style questions, flashcards, and revision notes for Design methods and processes.

Quick student answer

Which of the following fabrics is most suitable for activewear due to its moisture-wicking properties?

Direct answer

Polyester is most suitable for activewear due to its moisture-wicking properties.

Key terms

  • Ergonomics: The study of people's efficiency in their working environment, applied in design to enhance comfort and usability.
  • Sustainability: The ability to be maintained at a certain rate or level, particularly in fashion, it refers to practices that do not deplete resources or harm ecological systems.

Common trap

Ignoring user feedback in design: Incorporate user testing and feedback to refine designs and ensure they meet user needs.

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