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Cambridge IGCSE Physics revision notes

Motion Revision Notes

Cambridge IGCSE revision notes for Motion.

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Motion

CambridgeIGCSEPhysicsMotion, forces and energy

Complete revision guide 1 of 13

Understanding and Calculating Speed

Speed is a scalar quantity that measures how fast an object moves, defined as the distance covered divided by the time taken. It is calculated using the formula v = s/t, where v is speed, s is distance, and t is time. This note explains the concept of speed, its calculation, units, common errors, and practical considerations.

Syllabus source

Section 3, Topic 1.2, page 13, objective 1.2.1

Open source document ↗

What you should be able to do

  • ✓Define speed as the distance covered in a specific time period.
  • ✓Use the formula v = s/t to calculate speed.
  • ✓Understand the units of speed and how to convert between them.
  • ✓Recognise common errors in speed calculations and how to avoid them.
  • ✓Apply the concept of speed to simple motion problems.
1

Definition of Speed

Speed is a measure of how fast an object moves. It is a scalar quantity, meaning it has magnitude only and no direction. Speed tells us the rate at which distance is covered over time.

In physics, speed is defined as the distance travelled divided by the time taken to travel that distance. This means if an object covers a certain distance in a given time, its speed is the ratio of these two quantities.

  • Speed is scalar: it has magnitude but no direction.
  • Speed = distance covered / time taken.
  • It describes how fast an object moves, regardless of direction.
2

Formula for Speed and Units

The formula to calculate speed is: v = s / t, where:

v is the speed (measured in metres per second, m/s),

s is the distance covered (measured in metres, m), and

  • Speed (v) = Distance (s) ÷ Time (t)
  • Distance (s) is measured in metres (m).
  • Time (t) is measured in seconds (s).
  • Speed (v) is measured in metres per second (m/s).
3

Calculating Speed: Worked Example

Suppose a car travels 150 metres in 10 seconds. To find its speed:

1. Write down the formula: v = s / t, where s = 150 m and t = 10 s.

2. Substitute the values: v = 150 m ÷ 10 s = 15 m/s.

  • Speed = 150 m ÷ 10 s = 15 m/s
  • The car’s speed is 15 metres per second.
4

Common Errors and How to Avoid Them

Mixing units: Always ensure distance is in metres and time in seconds before calculating speed. If distance is given in kilometres or time in minutes, convert to metres and seconds respectively.

Forgetting to divide: Remember speed is distance divided by time, not multiplied.

Using average speed formula incorrectly: This objective focuses on speed for a specific time period, not average speed over multiple intervals.

  • Convert units to metres and seconds before calculation.
  • Use v = s / t correctly, do not multiply.
  • Distinguish between speed and average speed concepts.
5

Practical Considerations

To measure speed practically, you can use a stopwatch and a measured distance. For example, mark a 20-metre track, time how long an object takes to travel this distance, then calculate speed using v = s / t.

Repeat measurements several times to improve accuracy and calculate an average time.

Ensure safety by keeping the area clear and using appropriate equipment.

  • Measure a known distance accurately.
  • Use a stopwatch to record time taken.
  • Calculate speed using v = s / t.
  • Repeat measurements to reduce errors.
  • Maintain safety during experiments.

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
Identify distance and timeDistance (s) in metres, time (t) in secondsMeasured values or given dataExtract correct values for calculation
Apply formulaUse v = s / tSubstitute values into formulaCalculate speed correctly
Check unitsEnsure distance in metres, time in secondsUnit conversion if neededAvoid unit errors in answers
Calculate speedPerform division s ÷ tNumerical calculationObtain final speed value with units
Interpret resultSpeed is scalar, units m/sAnswer with correct units and magnitudeWrite final answer clearly

Active recall

Quick check

1. What is the speed of an object that travels 100 metres in 20 seconds?

Speed v = s / t = 100 m ÷ 20 s = 5 m/s.

2. If a runner covers 400 metres in 50 seconds, what is their speed?

Speed v = 400 m ÷ 50 s = 8 m/s.

3. An object moves 2 kilometres in 5 minutes. What is its speed in m/s?

Convert 2 km to 2000 m and 5 minutes to 300 s. Speed v = 2000 m ÷ 300 s ≈ 6.67 m/s.

Complete revision guide 2 of 13

Velocity as Speed with a Specified Direction

Velocity is a vector quantity that describes how fast an object is moving and in which direction. It differs from speed, which is scalar and only measures how fast an object moves regardless of direction. Understanding velocity is essential for analysing motion accurately.

Syllabus source

Section 3, Topic 1.2, page 13, objective 1.2.2

Open source document ↗

What you should be able to do

  • ✓Define velocity as speed with a specified direction.
  • ✓Distinguish between scalar and vector quantities.
  • ✓Explain why direction is important in describing motion.
  • ✓Use velocity to describe motion in one or two dimensions.
  • ✓Interpret velocity in practical and graphical contexts.
1

Definition of Velocity

Velocity is defined as the speed of an object in a particular direction. It is a vector quantity, meaning it has both magnitude and direction.

Magnitude refers to how fast the object is moving (speed), while direction specifies the line along which the object moves.

For example, if a car travels at 50 km/h east, its velocity is 50 km/h east. If it changes direction but maintains the same speed, its velocity changes because direction is part of velocity.

  • Velocity = speed with direction
  • Vector quantity: has magnitude and direction
  • Units typically metres per second (m/s) or kilometres per hour (km/h)
2

Difference Between Speed and Velocity

Speed is a scalar quantity that measures how fast an object moves regardless of direction. It only has magnitude.

Velocity is a vector quantity that includes both speed and direction.

Because velocity includes direction, two objects moving at the same speed but in different directions have different velocities.

  • Speed: scalar, magnitude only
  • Velocity: vector, magnitude and direction
  • Velocity changes if speed or direction changes
3

Representing Velocity

Velocity is often represented as a vector arrow in diagrams. The length of the arrow shows the speed (magnitude), and the arrow points in the direction of motion.

In one-dimensional motion, velocity can be positive or negative depending on the chosen reference direction.

For example, motion to the right can be positive velocity, and motion to the left negative velocity.

  • Vector arrow: length = speed, arrowhead = direction
  • Positive and negative signs indicate direction in one dimension
4

Calculating Velocity

Velocity can be calculated if displacement and time are known.

Displacement is the straight-line distance from the starting point to the final position, including direction.

The formula for average velocity is: v = Δx / Δt, where v is velocity, Δx is displacement, and Δt is time taken.

  • Average velocity = displacement / time
  • Displacement includes direction (vector)
  • Units: metres per second (m/s)
5

Practical Examples and Interpretation

If a runner completes a 100 m race in 10 seconds running straight east, average velocity = 100 m east / 10 s = 10 m/s east.

If the runner returns to the start in another 10 seconds, total displacement is zero, so average velocity over the whole time is zero, even though speed was not zero.

This shows velocity depends on direction and displacement, not just distance and speed.

  • Velocity depends on displacement, not total distance
  • Direction affects velocity value and sign
  • Velocity can be zero if displacement is zero

At-a-glance summary

Comparison table

AspectSpeedVelocity
Quantity typeScalar (magnitude only)Vector (magnitude and direction)
Unitsm/s or km/hm/s or km/h with direction
Effect of direction changeNo effectVelocity changes
Example50 km/h50 km/h north
Mathematical representationSpeed = distance / timeVelocity = displacement / time

Active recall

Quick check

1. What is velocity?

Velocity is speed with a specified direction; it is a vector quantity.

2. How does velocity differ from speed?

Velocity includes direction, while speed does not.

3. If a car travels 60 km/h north, what is its velocity?

60 km/h north.

4. Calculate the average velocity of a person who walks 100 m east in 50 seconds.

Velocity = displacement/time = 100 m east / 50 s = 2 m/s east.

5. If an object returns to its starting point, what is its average velocity?

Zero, because displacement is zero.

Complete revision guide 3 of 13

Calculating Average Speed Using Distance and Time

This note explains how to calculate average speed by dividing the total distance travelled by the total time taken. It covers the formula, units, calculation steps, common errors, and practical considerations.

Syllabus source

Section 3, Topic 1.2, page 13, objective 1.2.3

Open source document ↗

What you should be able to do

  • ✓Understand the concept of average speed as a scalar quantity.
  • ✓Use the formula average speed = total distance / total time correctly.
  • ✓Perform calculations involving average speed with appropriate units.
  • ✓Identify and avoid common errors in average speed calculations.
  • ✓Apply the concept of average speed to different motion scenarios.
1

Definition of Average Speed

Average speed is a scalar quantity that describes how fast an object moves over a certain distance, regardless of direction.

It is defined as the total distance travelled divided by the total time taken to travel that distance.

Average speed does not provide information about variations in speed during the journey; it only gives an overall rate of motion.

  • Average speed is scalar (magnitude only).
  • It is calculated over the entire journey.
  • It ignores changes in speed or direction.
2

Formula for Average Speed

The formula to calculate average speed (v) is: v = total distance / total time.

Where: total distance (s) is measured in metres (m) or kilometres (km), and total time (t) is measured in seconds (s), minutes (min), or hours (h).

Units of average speed depend on the units used for distance and time, commonly metres per second (m/s) or kilometres per hour (km/h).

  • v = s / t (average speed equals total distance divided by total time)
  • Ensure distance and time units are compatible before calculation.
3

Calculating Average Speed: Worked Example

Example: A car travels 150 kilometres in 3 hours. Calculate its average speed.

Step 1: Identify total distance, s = 150 km; total time, t = 3 h.

Step 2: Use the formula v = s / t = 150 km / 3 h = 50 km/h (average speed).

  • Write down known values clearly.
  • Substitute values into the formula.
  • Calculate and include units in the answer.
4

Common Errors and How to Avoid Them

A frequent mistake is mixing units, such as using kilometres for distance and seconds for time without converting units.

Always convert time and distance to compatible units before calculating average speed.

Another error is confusing average speed with instantaneous speed; average speed is over the whole journey, not at a single moment.

  • Convert units to be consistent (e.g., km and h, or m and s).
  • Do not confuse average speed with velocity or instantaneous speed.
  • Include units in the final answer to avoid ambiguity.
5

Practical Considerations

In experiments or real-life measurements, measure total distance accurately using a measuring tape, odometer, or map scale.

Measure total time using a stopwatch or timer, starting and stopping precisely when the motion begins and ends.

Repeat measurements to improve accuracy and calculate an average time if possible.

  • Use appropriate measuring instruments for distance and time.
  • Start and stop timing carefully to reduce errors.
  • Repeat measurements and calculate averages to improve reliability.

At-a-glance summary

Comparison table

StepPhysics DetailExampleExam Use
Identify quantitiesTotal distance and total time must be knownDistance = 150 km, Time = 3 hState known values clearly in the answer
Apply formulaUse v = s / tv = 150 km / 3 hWrite formula and substitute values
CalculatePerform division and include unitsv = 50 km/hShow working and units for full marks
Check unitsEnsure distance and time units matchConvert 5000 m to 5 km if time is in hoursAvoid unit errors that lose marks
Interpret resultAverage speed is scalar and overall rate50 km/h means 50 km travelled each hour on averageExplain meaning if asked

Active recall

Quick check

1. What is the formula for average speed?

Average speed = total distance / total time

2. A cyclist travels 20 km in 0.5 hours. What is their average speed?

Average speed = 20 km / 0.5 h = 40 km/h

3. Why must units be consistent when calculating average speed?

Because mixing units (e.g., metres and hours) leads to incorrect calculations; units must be compatible to get a correct speed value.

4. Is average speed a vector or scalar quantity?

Average speed is a scalar quantity; it has magnitude only and no direction.

Complete revision guide 4 of 13

Create, Analyze, and Interpret Distance-Time and Speed-Time Graphs

This note explains how to construct, analyse, and interpret distance-time and speed-time graphs, essential tools for understanding motion in physics. It covers graph axes, gradients, shapes, and the physical meaning of these features, including speed and acceleration. Worked examples demonstrate calculations from graph data, and common misconceptions are addressed.

Syllabus source

Section 3, Topic 1.2, page 13, objective 1.2.4

Open source document ↗

What you should be able to do

  • ✓Understand the axes and units of distance-time and speed-time graphs.
  • ✓Interpret the gradient (slope) of distance-time graphs as speed.
  • ✓Interpret the gradient of speed-time graphs as acceleration.
  • ✓Recognise and describe motion states from graph shapes (rest, constant speed, acceleration, deceleration).
  • ✓Calculate speed or acceleration from graph gradients with correct units and formulae.
1

Distance-Time Graphs: Construction and Interpretation

A distance-time graph plots distance travelled (in metres, m) on the vertical (y) axis against time (in seconds, s) on the horizontal (x) axis.

The gradient (slope) of a distance-time graph represents the speed of the object. It is calculated as the change in distance divided by the change in time (gradient = Δdistance / Δtime).

A straight, sloping line indicates constant speed; the steeper the line, the greater the speed. A horizontal line shows the object is stationary (speed = 0). A curved line indicates changing speed (acceleration or deceleration).

  • Y-axis: Distance (m)
  • X-axis: Time (s)
  • Gradient = speed (m/s) = Δdistance / Δtime
  • Straight line slope: constant speed
  • Horizontal line: object at rest
  • Curved line: changing speed
2

Speed-Time Graphs: Construction and Interpretation

A speed-time graph plots speed (in metres per second, m/s) on the vertical (y) axis against time (in seconds, s) on the horizontal (x) axis.

The gradient of a speed-time graph represents acceleration (m/s²), calculated as the change in speed divided by the change in time (gradient = Δspeed / Δtime).

A horizontal line indicates constant speed (zero acceleration). An upward sloping line shows acceleration, while a downward sloping line shows deceleration (negative acceleration).

  • Y-axis: Speed (m/s)
  • X-axis: Time (s)
  • Gradient = acceleration (m/s²) = Δspeed / Δtime
  • Horizontal line: constant speed
  • Upward slope: acceleration
  • Downward slope: deceleration
3

Calculating Speed from a Distance-Time Graph

To calculate speed from a distance-time graph, select two points on a straight section of the graph.

Use the formula: speed = change in distance / change in time = (d₂ - d₁) / (t₂ - t₁).

Example: If an object moves from 20 m at 4 s to 50 m at 10 s, speed = (50 - 20) m / (10 - 4) s = 30 m / 6 s = 5 m/s.

  • Identify two points on the graph
  • Calculate Δdistance and Δtime
  • Apply speed = Δdistance / Δtime
  • Include units in the answer (m/s)
  • Common error: mixing up axes or units
4

Calculating Acceleration from a Speed-Time Graph

To calculate acceleration, choose two points on a straight section of the speed-time graph.

Use the formula: acceleration = change in speed / change in time = (v₂ - v₁) / (t₂ - t₁).

Example: If speed increases from 10 m/s at 2 s to 22 m/s at 6 s, acceleration = (22 - 10) m/s / (6 - 2) s = 12 m/s / 4 s = 3 m/s².

  • Select two points on the graph
  • Calculate Δspeed and Δtime
  • Apply acceleration = Δspeed / Δtime
  • Include units (m/s²)
  • Common error: forgetting negative sign for deceleration
5

Interpreting Graph Shapes and Motion States

Distance-time graphs: a horizontal line means the object is stationary; a straight sloping line means constant speed; a curve means changing speed.

Speed-time graphs: a horizontal line means constant speed; an upward slope means acceleration; a downward slope means deceleration.

The area under a speed-time graph represents the distance travelled during that time interval (not required for this objective but useful context).

  • Distance-time horizontal line = rest
  • Distance-time straight slope = constant speed
  • Distance-time curve = changing speed
  • Speed-time horizontal line = constant speed
  • Speed-time slope up = acceleration
  • Speed-time slope down = deceleration

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
Constructing a distance-time graphPlot distance (m) vs time (s)Points from measurements of distance at known timesMarks for correct axes, units, and plotting
Interpreting distance-time graph gradientGradient = speed (m/s)Calculate Δdistance/Δtime from graphMarks for correct calculation and units
Constructing a speed-time graphPlot speed (m/s) vs time (s)Points from speed measurements at known timesMarks for correct axes, units, and plotting
Interpreting speed-time graph gradientGradient = acceleration (m/s²)Calculate Δspeed/Δtime from graphMarks for correct calculation and units
Describing motion from graph shapeIdentify rest, constant speed, acceleration, decelerationShape of graph lines (horizontal, sloped, curved)Marks for correct description using physics terms

Active recall

Quick check

1. What does the gradient of a distance-time graph represent?

Speed, measured in metres per second (m/s).

2. What does a horizontal line on a speed-time graph indicate?

Constant speed (zero acceleration).

3. How do you calculate acceleration from a speed-time graph?

Acceleration = change in speed ÷ change in time (a = Δv/Δt), with units m/s².

4. What does a curved line on a distance-time graph show?

Changing speed, meaning the object is accelerating or decelerating.

Complete revision guide 5 of 13

Identifying Motion States from Data and Graphs

This note explains how to determine whether an object is at rest, moving at constant speed, accelerating, or decelerating by analysing data and the shapes of motion graphs. It covers the interpretation of distance-time and speed-time graphs, the significance of gradients and curves, and how these relate to physical motion states.

Syllabus source

Section 3, Topic 1.2, page 13, objective 1.2.5

Open source document ↗

What you should be able to do

  • ✓Understand how to interpret distance-time and speed-time graphs to identify motion states.
  • ✓Recognise the graphical features that indicate rest, constant speed, acceleration, and deceleration.
  • ✓Relate the shape and gradient of graphs to physical motion concepts.
  • ✓Apply knowledge of graph interpretation to data sets showing motion.
1

Axes and Units in Motion Graphs

Motion graphs commonly plot distance or speed on the vertical (y) axis against time on the horizontal (x) axis. Distance is measured in metres (m), speed in metres per second (m/s), and time in seconds (s). Understanding which quantities are plotted is essential for correct interpretation.

In a distance-time graph, the vertical axis shows how far an object has travelled from a starting point at each time.

In a speed-time graph, the vertical axis shows the speed of the object at each moment in time.

  • Distance-time graph: y-axis = distance (m), x-axis = time (s)
  • Speed-time graph: y-axis = speed (m/s), x-axis = time (s)
2

Identifying Rest and Constant Speed from Distance-Time Graphs

When an object is at rest, its position does not change over time. On a distance-time graph, this is shown by a horizontal line because the distance remains constant as time passes.

If an object moves at constant speed, the distance increases uniformly over time. This appears as a straight line with a constant positive slope (gradient) on the distance-time graph. The gradient represents speed and is calculated as change in distance divided by change in time (speed = Δdistance / Δtime).

A steeper slope means a higher speed, while a shallower slope means a lower speed.

  • Horizontal line = object at rest (speed = 0 m/s)
  • Straight line with constant positive slope = constant speed
  • Gradient of line = speed (m/s) = Δdistance (m) / Δtime (s)
3

Recognising Acceleration and Deceleration from Distance-Time Graphs

Acceleration means the speed of the object is increasing over time. On a distance-time graph, this is shown by a curve that becomes steeper as time progresses, indicating the object covers more distance each second.

Deceleration means the speed is decreasing over time. On a distance-time graph, this appears as a curve that becomes less steep over time, showing the object covers less distance each second.

The curvature of the graph indicates changing speed: an upward curve (concave upwards) shows acceleration, a downward curve (concave downwards) shows deceleration.

  • Curved line getting steeper = acceleration
  • Curved line getting less steep = deceleration
4

Interpreting Speed-Time Graphs for Motion States

In a speed-time graph, a horizontal line indicates constant speed because the speed value does not change with time.

An upward sloping straight line shows constant acceleration, as speed increases uniformly over time.

A downward sloping straight line shows constant deceleration, as speed decreases uniformly over time, eventually reaching zero if the line touches the time axis.

  • Horizontal line = constant speed
  • Straight line sloping upwards = constant acceleration
  • Straight line sloping downwards = constant deceleration
5

Summary of Graph Features and Motion States

By analysing the shape and gradient of distance-time and speed-time graphs, you can identify the motion state of an object.

Key points include: a horizontal line on a distance-time graph means rest; a straight line with constant slope means constant speed; curves indicate changing speed (acceleration or deceleration).

On speed-time graphs, the gradient represents acceleration, and the area under the graph represents distance travelled during the time interval.

  • Distance-time graph: gradient = speed; shape indicates motion state
  • Speed-time graph: gradient = acceleration; area under graph = distance
  • Rest, constant speed, acceleration, and deceleration have distinct graph signatures

At-a-glance summary

Comparison table

StepPhysics DetailGraph EvidenceExam Use
Identify restObject does not change positionDistance-time graph is horizontal lineAward marks for recognising zero slope
Identify constant speedObject moves equal distances in equal timesDistance-time graph is straight line with constant slopeUse gradient calculation to confirm speed
Identify accelerationSpeed increases over timeDistance-time graph curves upwards; speed-time graph slopes upwardsExplain curvature or positive gradient on speed-time graph
Identify decelerationSpeed decreases over timeDistance-time graph curves flatten; speed-time graph slopes downwardsDescribe negative gradient on speed-time graph

Active recall

Quick check

1. What does a horizontal line on a distance-time graph indicate?

The object is at rest because its distance does not change over time.

2. How can you tell if an object is moving at constant speed from a distance-time graph?

The graph is a straight line with a constant positive slope, showing equal distances covered in equal times.

3. What does an upward curve on a distance-time graph represent?

The object is accelerating; its speed is increasing over time.

4. On a speed-time graph, what does a downward sloping straight line mean?

The object is decelerating; its speed is decreasing at a constant rate.

Complete revision guide 6 of 13

Calculating Speed Using the Slope of a Distance-Time Graph

This note explains how to determine the speed of an object by calculating the slope of a straight section on a distance-time graph. It covers the interpretation of graph axes, the concept of gradient, the calculation method, units, and common errors, providing a clear, step-by-step approach for accurate speed calculation.

Syllabus source

Section 3, Topic 1.2, page 13, objective 1.2.6

Open source document ↗

What you should be able to do

  • ✓Understand the axes and units of a distance-time graph.
  • ✓Define and calculate the gradient (slope) of a straight line on a graph.
  • ✓Use the gradient of a distance-time graph to calculate speed.
  • ✓Interpret the physical meaning of the slope in terms of motion.
  • ✓Apply correct units and show full calculation steps for speed determination.
1

Understanding Distance-Time Graphs

A distance-time graph plots the distance an object has travelled (vertical axis) against the time elapsed (horizontal axis).

The vertical axis is labelled 'Distance (m)' and the horizontal axis is labelled 'Time (s)', where metres (m) measure distance and seconds (s) measure time.

Each point on the graph represents the distance from the starting point at a particular time.

  • Vertical axis: Distance (m)
  • Horizontal axis: Time (s)
2

Interpreting the Slope of a Distance-Time Graph

The slope (or gradient) of a straight line on a distance-time graph represents the speed of the object.

The slope is calculated as the change in vertical value divided by the change in horizontal value: slope = Δdistance / Δtime.

A steeper slope means a higher speed because the object covers more distance in less time, while a shallower slope means a lower speed.

  • Slope = change in distance / change in time
  • Steeper slope = higher speed
  • Shallower slope = lower speed
3

Calculating Speed from the Slope

To calculate speed from a straight section of the graph, select two points on the line.

Determine the coordinates of these points: (t₁, d₁) and (t₂, d₂), where t is time and d is distance.

Calculate the change in distance: Δd = d₂ - d₁ (in metres). Calculate the change in time: Δt = t₂ - t₁ (in seconds). Use the formula: speed = Δd / Δt, with units metres per second (m/s).

  • Select two points on the straight line
  • Calculate Δd = d₂ - d₁ (m)
  • Calculate Δt = t₂ - t₁ (s)
  • Speed = Δd / Δt (m/s)
4

Worked Example

Suppose a distance-time graph shows a straight line between points (2 s, 6 m) and (5 s, 15 m).

Calculate the change in distance: Δd = 15 m - 6 m = 9 m.

Calculate the change in time: Δt = 5 s - 2 s = 3 s. Calculate speed: speed = 9 m / 3 s = 3 m/s. The object moves at a constant speed of 3 metres per second during this interval.

  • Δd = 15 m - 6 m = 9 m
  • Δt = 5 s - 2 s = 3 s
  • Speed = 9 m / 3 s = 3 m/s
5

Common Errors and Tips

Do not confuse the axes: distance must be on the vertical axis and time on the horizontal axis.

Always use two points on the straight section of the graph to find the slope; do not use points from curved sections as speed is not constant there.

Include units in every step of the calculation to avoid losing marks in exams.

  • Check axis labels carefully
  • Use points only on straight sections
  • Show units in calculations

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
Identify two points on the straight lineCoordinates (t₁, d₁) and (t₂, d₂) from graphRead values accurately from graph axesMarks for correct data selection
Calculate change in distance (Δd)Subtract distances: d₂ - d₁Numerical subtraction with units (m)Marks for correct calculation and units
Calculate change in time (Δt)Subtract times: t₂ - t₁Numerical subtraction with units (s)Marks for correct calculation and units
Calculate speedSpeed = Δd / ΔtDivision with units m/sMarks for correct formula application and answer

Active recall

Quick check

1. What does the slope of a straight line on a distance-time graph represent?

The speed of the object.

2. If a distance-time graph has points (4 s, 12 m) and (7 s, 21 m), what is the speed?

Speed = (21 m - 12 m) / (7 s - 4 s) = 9 m / 3 s = 3 m/s.

3. Why must you use a straight section of the graph to calculate speed?

Because a straight line indicates constant speed; curved sections indicate changing speed.

Complete revision guide 7 of 13

Calculating Distance from the Area under a Speed-Time Graph

This note explains how to determine the distance travelled by an object by calculating the area under its speed-time graph, covering cases of constant speed and constant acceleration, including relevant formulas, units, graph interpretation, worked examples, and common errors.

Syllabus source

Section 3, Topic 1.2, page 13, objective 1.2.7

Open source document ↗

What you should be able to do

  • ✓Understand that the area under a speed-time graph represents the distance travelled.
  • ✓Calculate the area under speed-time graphs for constant speed (rectangular area).
  • ✓Calculate the area under speed-time graphs for constant acceleration (triangular or trapezium area).
  • ✓Apply correct units and interpret graph axes correctly.
  • ✓Avoid common mistakes in calculating distance from speed-time graphs.
1

Understanding Speed-Time Graphs and Their Axes

A speed-time graph plots speed (vertical axis) against time (horizontal axis). The speed is measured in metres per second (m/s), and time is measured in seconds (s).

The graph shows how an object's speed changes over time. The shape of the graph indicates whether the object is moving at constant speed, accelerating, or decelerating.

The gradient (slope) of a speed-time graph represents acceleration (change in speed per unit time). However, for this objective, the focus is on the area under the graph, which corresponds to the distance travelled.

  • Vertical axis: Speed (m/s)
  • Horizontal axis: Time (s)
  • Gradient = acceleration (m/s²)
  • Area under graph = distance travelled (m)
2

Area under the Graph Represents Distance Travelled

The key principle is that the area under a speed-time graph equals the distance travelled by the object during the time interval considered.

This is because distance = speed × time, and the area under the graph is calculated by multiplying speed (height) by time (base) for simple shapes.

For more complex shapes, the area can be split into rectangles, triangles, or trapezia, and their areas summed to find the total distance.

  • Distance travelled = area under speed-time graph
  • Area units: (m/s) × s = m (metres)
3

Calculating Distance for Constant Speed

When an object moves at constant speed, the speed-time graph is a horizontal straight line.

The area under the graph is a rectangle with height equal to the constant speed and base equal to the time interval.

The distance travelled is calculated using the formula: Distance = speed × time.

  • Graph shape: rectangle
  • Formula: Distance = speed × time
  • Example: Speed = 5 m/s, Time = 10 s, Distance = 5 × 10 = 50 m
4

Calculating Distance for Constant Acceleration

When an object accelerates at a constant rate, the speed-time graph is a straight line with a positive or negative gradient.

The area under the graph forms a triangle or trapezium depending on the initial speed.

If starting from rest (initial speed zero), the area is a triangle: Area = ½ × base × height = ½ × time × final speed, which gives the distance travelled during acceleration.

  • Graph shape: triangle or trapezium
  • Triangle area formula: ½ × base × height
  • Trapezium area formula: ½ × (sum of parallel sides) × height
  • Example: Starting from rest, final speed = 8 m/s, time = 4 s, Distance = ½ × 4 × 8 = 16 m
5

Worked Example: Distance from Speed-Time Graph with Constant Acceleration

An object accelerates uniformly from 0 m/s to 12 m/s in 6 seconds. Calculate the distance travelled during this time.

Step 1: Identify the shape under the graph: a triangle with base = 6 s and height = 12 m/s.

Step 2: Use the triangle area formula: Distance = ½ × base × height = ½ × 6 × 12 = 36 m.

  • Distance = 36 metres
  • Units: (m/s) × s = m
  • Common error: forgetting to multiply by ½ for a triangle area

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
Identify graph axesSpeed (m/s) on vertical, time (s) on horizontalGraph labels and unitsMarks for correct graph interpretation
Determine graph shapeRectangle for constant speed, triangle/trapezium for accelerationShape of graph lineMarks for correct shape identification
Calculate areaUse rectangle, triangle or trapezium area formulasArea calculationMarks for correct formula and calculation
Apply unitsSpeed in m/s, time in s, distance in mUnit consistencyMarks for correct units and final answer
Avoid common errorsRemember ½ factor for triangle, do not confuse gradient with areaCommon mistakes in past papersAvoid losing marks due to calculation errors

Active recall

Quick check

1. What does the area under a speed-time graph represent?

The distance travelled by the object during the time interval.

2. How do you calculate distance from a speed-time graph when speed is constant?

Calculate the area of the rectangle: distance = speed × time.

3. How do you calculate distance from a speed-time graph when the object accelerates uniformly from rest?

Calculate the area of the triangle: distance = ½ × time × final speed.

4. An object moves at 4 m/s for 5 seconds. What distance does it travel?

Distance = 4 m/s × 5 s = 20 metres.

5. An object accelerates from 0 to 10 m/s in 4 seconds. What distance does it travel?

Distance = ½ × 4 s × 10 m/s = 20 metres.

Complete revision guide 8 of 13

Acceleration Due to Gravity Near Earth's Surface

This note explains the concept of acceleration due to gravity (g), its approximate constant value near Earth's surface, and its significance in motion under gravity. It includes definitions, units, physical causes, and practical considerations.

Syllabus source

Section 3, Topic 1.2, page 13, objective 1.2.8

Open source document ↗

What you should be able to do

  • ✓Define acceleration due to gravity (g).
  • ✓State the approximate value of g near Earth's surface.
  • ✓Understand that g is constant for most practical purposes.
  • ✓Explain how g affects the motion of freely falling objects.
  • ✓Recognise the units and use of g in calculations involving free fall.
1

Definition of Acceleration Due to Gravity

Acceleration due to gravity, symbolised as g, is the acceleration experienced by an object when it is in free fall near the Earth's surface, caused by the Earth's gravitational pull.

It is a vector quantity directed vertically downwards towards the centre of the Earth.

Acceleration means the rate of change of velocity with time, so g represents how quickly the velocity of a falling object increases each second due to gravity.

  • g is the acceleration of an object due to Earth's gravity.
  • It acts downwards, towards Earth's centre.
  • It causes objects to speed up when falling freely.
2

Value and Units of g

Near the Earth's surface, the value of g is approximately constant and equal to 9.8 metres per second squared (9.8 m/s²).

This means that for every second an object falls freely, its velocity increases by about 9.8 m/s.

The unit m/s² means metres per second per second, indicating velocity change per unit time.

  • g ≈ 9.8 m/s² near Earth's surface.
  • Units of g are metres per second squared (m/s²).
  • This value is used in most calculations involving free fall.
3

Physical Cause and Constancy of g

The acceleration due to gravity arises from the gravitational force exerted by the Earth on objects near its surface.

Although g varies slightly with altitude and location (due to Earth's shape and rotation), it is treated as constant at 9.8 m/s² for most practical physics problems.

This simplification allows straightforward calculations of motion under gravity without complex corrections.

  • g results from Earth's gravitational force.
  • g varies slightly but is approximated as constant at 9.8 m/s².
  • This approximation simplifies calculations.
4

Effect of g on Free-Falling Objects

When an object is dropped (neglecting air resistance), it accelerates downwards at 9.8 m/s².

This means its velocity increases by 9.8 m/s every second it falls.

The displacement s of the object after time t can be calculated using equations of motion with constant acceleration g, for example: s = ½ g t², if starting from rest.

  • Objects accelerate downwards at 9.8 m/s² when in free fall.
  • Velocity increases by 9.8 m/s every second.
  • Displacement under free fall can be calculated using s = ½ g t².
5

Using g in Calculations: Worked Example

Example: Calculate the velocity of a ball dropped from rest after 3 seconds.

Formula: v = g × t (since initial velocity u = 0 and acceleration a = g)

Substitute: v = 9.8 m/s² × 3 s = 29.4 m/s (downwards)

  • Formula: v = g × t
  • Substitution: v = 9.8 × 3 = 29.4 m/s
  • Answer: Velocity after 3 s is 29.4 m/s downwards.
  • Common error: forgetting units or mixing up acceleration and velocity.

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
DefinitionAcceleration due to gravity is the acceleration of an object caused by Earth's gravity.Observed acceleration of falling objects in experiments.State the value and meaning of g in questions.
Valueg ≈ 9.8 m/s² near Earth's surface.Measured by timing falling objects or pendulum experiments.Use 9.8 m/s² in calculations unless told otherwise.
Directiong acts vertically downwards towards Earth's centre.Direction of velocity increase in free fall.Draw velocity and acceleration vectors correctly.
Constancyg is approximately constant for small height changes.Small variation with altitude is negligible in most problems.Assume constant g for calculations unless specified.

Active recall

Quick check

1. What is the approximate value of acceleration due to gravity near Earth's surface?

9.8 metres per second squared (9.8 m/s²).

2. In which direction does the acceleration due to gravity act?

Vertically downwards towards the centre of the Earth.

3. If an object is dropped from rest, how much does its velocity increase every second?

By approximately 9.8 m/s every second.

4. What are the units of acceleration due to gravity?

Metres per second squared (m/s²).

5. Calculate the velocity of a freely falling object after 5 seconds (ignore air resistance).

v = g × t = 9.8 m/s² × 5 s = 49 m/s downwards.

Complete revision guide 9 of 13

Acceleration: Definition and Calculation

Acceleration is the vector quantity that describes how quickly an object's velocity changes over time. It is defined as the rate of change of velocity and calculated using the formula a = Δv/Δt, where Δv is the change in velocity and Δt is the time interval during which this change occurs. Understanding acceleration involves recognising its vector nature, units, and how to apply the formula in various contexts.

Syllabus source

Section 3, Topic 1.2, page 13, objective 1.2.9

Open source document ↗

What you should be able to do

  • ✓Define acceleration as the rate of change of velocity over time.
  • ✓Understand that acceleration is a vector quantity with magnitude and direction.
  • ✓Use the formula a = Δv/Δt to calculate acceleration from velocity and time data.
  • ✓Interpret the physical meaning of acceleration in terms of speeding up, slowing down, or changing direction.
  • ✓Recognise units of acceleration and perform unit conversions where necessary.
1

Definition of Acceleration

Acceleration is defined as the rate at which an object's velocity changes with time. Since velocity includes both speed and direction, acceleration can occur when an object speeds up, slows down, or changes direction.

Mathematically, acceleration (a) is given by the formula:

\[ a = \frac{\Delta v}{\Delta t} \] where \( \Delta v \) is the change in velocity and \( \Delta t \) is the time interval over which this change occurs.

  • Acceleration is a vector quantity, meaning it has both magnitude and direction.
  • Velocity change (\( \Delta v \)) can be positive (speeding up) or negative (slowing down).
  • If direction changes but speed remains constant, acceleration is still present.
2

Units and Vector Nature of Acceleration

Velocity is measured in metres per second (m/s), and time in seconds (s). Therefore, acceleration units are metres per second squared (m/s²).

Because acceleration is a vector, its direction is the same as the direction of the change in velocity. This means acceleration can be positive or negative depending on the chosen reference direction.

Negative acceleration is often called deceleration, indicating a reduction in speed along the chosen direction.

  • Units of acceleration: m/s².
  • Acceleration direction depends on velocity change direction.
  • Deceleration is acceleration opposite to velocity direction.
3

Using the Formula a = Δv/Δt

To calculate acceleration, determine the initial velocity (\( v_i \)) and final velocity (\( v_f \)) of the object, then find the change in velocity:

\[ \Delta v = v_f - v_i \] Next, measure the time interval (\( \Delta t \)) over which this change occurs.

Substitute these values into the formula: \[ a = \frac{v_f - v_i}{\Delta t} \] and calculate the acceleration value, including its sign and units.

  • Identify initial and final velocities with direction.
  • Calculate \( \Delta v = v_f - v_i \).
  • Measure time interval \( \Delta t \).
  • Substitute into \( a = \Delta v / \Delta t \).
  • Include units (m/s²) and sign for direction.
4

Worked Example of Acceleration Calculation

An object initially moves at 5.0 m/s to the right and accelerates to 15.0 m/s to the right in 4.0 seconds. Calculate its acceleration.

Step 1: Identify initial velocity \( v_i = +5.0 \, \mathrm{m/s} \) (right is positive).

Step 2: Identify final velocity \( v_f = +15.0 \, \mathrm{m/s} \). Step 3: Calculate change in velocity: \( \Delta v = 15.0 - 5.0 = +10.0 \, \mathrm{m/s} \). Step 4: Time interval \( \Delta t = 4.0 \, \mathrm{s} \). Step 5: Calculate acceleration: \[ a = \frac{10.0 \, \mathrm{m/s}}{4.0 \, \mathrm{s}} = 2.5 \, \mathrm{m/s}^2 \] The positive sign indicates acceleration in the same direction as velocity (speeding up).

  • Write down known values with units and directions.
  • Calculate \( \Delta v \) carefully, considering direction.
  • Divide by \( \Delta t \) to find acceleration.
  • Include units and interpret sign.
5

Common Errors and How to Avoid Them

A frequent mistake is ignoring the vector nature of velocity and acceleration, leading to incorrect signs in calculations.

Another error is mixing units or forgetting to include units in the final answer.

Sometimes, students confuse speed and velocity; acceleration depends on velocity changes, not just speed changes.

  • Always consider direction when calculating \( \Delta v \).
  • Keep consistent units throughout calculations.
  • Remember acceleration can occur with direction change even if speed is constant.

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
Identify velocitiesDetermine initial and final velocity with directionGiven data or measurementsEssential for correct calculation of \( \Delta v \)
Calculate change in velocitySubtract initial velocity from final velocity\( \Delta v = v_f - v_i \)Marks awarded for correct use of vector subtraction
Measure time intervalRecord time taken for velocity changeStopwatch or timer readingsAccurate timing improves calculation precision
Calculate accelerationDivide velocity change by time interval\( a = \Delta v / \Delta t \)Core formula application for calculation questions
Include units and directionExpress acceleration in m/s² with signUnits and sign in final answerNecessary for full marks and correct interpretation

Active recall

Quick check

1. What is the formula for acceleration?

Acceleration \( a = \frac{\Delta v}{\Delta t} \), where \( \Delta v \) is change in velocity and \( \Delta t \) is change in time.

2. If an object’s velocity changes from 10 m/s to 2 m/s in 4 seconds, what is its acceleration?

\( a = (2 - 10) / 4 = -8 / 4 = -2 \, \mathrm{m/s}^2 \). Negative acceleration means the object is slowing down.

3. What are the units of acceleration?

Metres per second squared (m/s²).

4. Is acceleration a scalar or vector quantity?

Acceleration is a vector quantity; it has both magnitude and direction.

Complete revision guide 10 of 13

Determining Constant or Changing Acceleration from Speed-Time Graphs or Data

This note explains how to interpret speed-time graphs and data to identify whether an acceleration is constant or changing. It covers the definitions of speed and acceleration, the interpretation of graph shapes and gradients, and includes worked examples and common pitfalls.

Syllabus source

Section 3, Topic 1.2, page 13, objective 1.2.10

Open source document ↗

What you should be able to do

  • ✓Understand the meaning of acceleration as the rate of change of velocity over time.
  • ✓Identify constant speed, acceleration, and deceleration from speed-time graphs.
  • ✓Recognise when acceleration is changing by analysing the shape of speed-time graphs.
  • ✓Calculate acceleration from the gradient of a speed-time graph.
  • ✓Interpret data sets to determine if acceleration is constant or changing.
1

1. Understanding Speed and Acceleration

Speed is a scalar quantity that measures how fast an object is moving, expressed in metres per second (m/s). Acceleration is the rate of change of velocity with time, measured in metres per second squared (m/s²). It can be positive (speed increasing) or negative (speed decreasing, also called deceleration).

Acceleration is calculated using the formula: a = Δv / Δt, where Δv is the change in velocity (m/s) and Δt is the time interval (s).

  • Speed (v) units: metres per second (m/s)
  • Acceleration (a) units: metres per second squared (m/s²)
  • Acceleration formula: a = (final velocity − initial velocity) / time taken
2

2. Speed-Time Graphs: Axes and Basic Interpretation

A speed-time graph plots speed (vertical axis, m/s) against time (horizontal axis, seconds). The shape and slope of the graph provide information about the object's motion:

A horizontal line means speed is constant, so acceleration is zero.

A straight line with a positive slope means constant acceleration (speed increasing steadily). The gradient equals the acceleration value (m/s²). The steeper the slope, the greater the acceleration magnitude.

  • Vertical axis: Speed (m/s)
  • Horizontal axis: Time (s)
  • Horizontal line: constant speed, zero acceleration
  • Straight line with positive slope: constant positive acceleration
3

3. Identifying Deceleration and Changing Acceleration

A straight line with a negative slope indicates constant deceleration (speed decreasing steadily). The gradient is negative and equals the acceleration (negative value).

A curved line on a speed-time graph shows changing acceleration. The slope (gradient) is not constant but varies with time, indicating acceleration is increasing or decreasing.

The steeper the curve becomes, the greater the acceleration or deceleration at that moment.

  • Straight line with negative slope: constant deceleration
  • Curved line: changing acceleration
  • Gradient at any point = instantaneous acceleration
4

4. Calculating Acceleration from Speed-Time Graphs

To calculate acceleration from a speed-time graph with constant acceleration:

1. Choose two points on the straight line: (t₁, v₁) and (t₂, v₂).

2. Calculate the change in speed: Δv = v₂ − v₁ (m/s). Note the sign: positive for acceleration, negative for deceleration.

  • Acceleration a = Δv / Δt = (v₂ − v₁) / (t₂ − t₁)
  • Units: m/s² (metres per second squared)
  • Example: If speed changes from 5 m/s to 15 m/s in 4 seconds, a = (15 − 5) / 4 = 2.5 m/s²
5

5. Using Data to Determine Constant or Changing Acceleration

Given a table of speed and time data: to determine if acceleration is constant:

Calculate acceleration between successive time intervals using a = Δv / Δt.

If acceleration values are the same (or very close), acceleration is constant. If they vary significantly, acceleration is changing.

  • Calculate acceleration for each interval
  • Compare acceleration values
  • Constant acceleration if values are equal within measurement uncertainty
  • Changing acceleration if values differ noticeably

At-a-glance summary

Comparison table

StepPhysics DetailEvidence from Graph or DataExam Use
Identify graph typeLook at shape of speed-time graphHorizontal line = zero acceleration; straight slope = constant acceleration; curve = changing accelerationDescribe motion type and acceleration nature in answers
Calculate accelerationUse gradient formula a = Δv/ΔtCalculate gradient between two points on graph or between data pointsShow working with units for full marks
Interpret sign of accelerationPositive gradient means acceleration; negative means decelerationSlope direction on graph or sign of calculated accelerationExplain whether object speeds up or slows down
Check consistencyCompare acceleration values over intervalsConstant values indicate constant acceleration; varying values indicate changing accelerationJustify conclusion about acceleration type

Active recall

Quick check

1. What does a horizontal line on a speed-time graph represent?

The object is moving at constant speed with zero acceleration.

2. How do you calculate acceleration from a speed-time graph?

Acceleration is the gradient of the speed-time graph, calculated as change in speed divided by change in time (a = Δv/Δt).

3. What does a curved line on a speed-time graph indicate about acceleration?

The acceleration is changing because the gradient is not constant.

4. If the speed decreases over time, what is the sign of acceleration?

Acceleration is negative, indicating deceleration.

5. Given speed data at equal time intervals: 0 m/s, 2 m/s, 6 m/s, 12 m/s, is the acceleration constant?

No, acceleration is changing because the increase in speed is not uniform (differences are 2, 4, 6 m/s).

Complete revision guide 11 of 13

Calculating Acceleration Using the Slope of a Speed-Time Graph

Acceleration is the rate of change of speed with respect to time and can be calculated from the slope (gradient) of a speed-time graph. This note explains how to interpret speed-time graphs, calculate acceleration from the gradient, and includes worked examples, common errors, and exam tips.

Syllabus source

Section 3, Topic 1.2, page 13, objective 1.2.11

Open source document ↗

What you should be able to do

  • ✓Understand that acceleration is the change in speed per unit time.
  • ✓Learn how to identify acceleration from the slope of a speed-time graph.
  • ✓Be able to calculate acceleration using the formula a = Δv / Δt derived from the graph.
  • ✓Interpret the physical meaning of different slopes on a speed-time graph.
  • ✓Avoid common mistakes when calculating acceleration from graphs.
1

Understanding Speed-Time Graphs

A speed-time graph plots speed (vertical axis) against time (horizontal axis). The speed is measured in metres per second (m/s) and time in seconds (s).

The shape and slope of the graph provide information about the motion of an object:

A horizontal line indicates constant speed (zero acceleration). An upward sloping line indicates increasing speed (positive acceleration). A downward sloping line indicates decreasing speed (negative acceleration or deceleration).

  • Vertical axis: Speed (m/s)
  • Horizontal axis: Time (s)
  • Slope (gradient) = change in speed ÷ change in time
2

Definition of Acceleration and Its Relation to the Graph

Acceleration is defined as the rate of change of speed with time. It is a vector quantity but here we consider only magnitude since speed is scalar.

Mathematically, acceleration (a) is given by: \[ a = \frac{\Delta v}{\Delta t} \] where \( \Delta v \) is the change in speed (final speed - initial speed) in metres per second (m/s), and \( \Delta t \) is the time interval in seconds (s).

On a speed-time graph, acceleration corresponds to the slope (gradient) of the line segment between two points. A steeper slope means greater acceleration.

  • Acceleration (a) = change in speed (Δv) ÷ time taken (Δt)
  • Units of acceleration: metres per second squared (m/s²)
  • Slope of speed-time graph = acceleration
3

Calculating Acceleration from a Speed-Time Graph

To calculate acceleration from a speed-time graph:

1. Identify two points on the straight line section of the graph. Record their coordinates as (t₁, v₁) and (t₂, v₂).

2. Calculate the change in speed: \( \Delta v = v_2 - v_1 \). 3. Calculate the change in time: \( \Delta t = t_2 - t_1 \). 4. Use the formula: \[ a = \frac{\Delta v}{\Delta t} = \frac{v_2 - v_1}{t_2 - t_1} \] 5. Include units in the final answer (m/s²).

  • Select two points on the graph
  • Calculate Δv and Δt
  • Apply a = Δv / Δt
  • Express answer with correct units (m/s²)
4

Worked Example

A car's speed increases from 10 m/s to 30 m/s over 5 seconds. Calculate its acceleration.

Step 1: Identify values: Initial speed, \( v_1 = 10 \text{ m/s} \) Final speed, \( v_2 = 30 \text{ m/s} \) Time interval, \( \Delta t = 5 \text{ s} \)

Step 2: Calculate change in speed: \( \Delta v = 30 - 10 = 20 \text{ m/s} \) Step 3: Calculate acceleration: \[ a = \frac{\Delta v}{\Delta t} = \frac{20}{5} = 4 \text{ m/s}^2 \] Step 4: Write final answer: Acceleration = 4 m/s² (positive, indicating speeding up)

  • Identify initial and final speeds and time interval
  • Calculate Δv and Δt
  • Substitute into formula a = Δv / Δt
  • Answer: 4 m/s²
5

Common Errors and How to Avoid Them

Forgetting to subtract initial speed from final speed correctly (order matters).

Using the wrong units or omitting units in the final answer.

Calculating the slope using incorrect points or points not on the straight line section (only use linear sections). Confusing speed-time graphs with distance-time graphs (acceleration is slope of speed-time, not distance-time).

  • Always subtract initial speed from final speed (v₂ - v₁)
  • Check units carefully (m/s for speed, s for time)
  • Use points on a straight line section for constant acceleration
  • Remember acceleration is slope of speed-time graph

At-a-glance summary

Comparison table

StepPhysics DetailEvidence from GraphExam Use
Identify two pointsChoose points on a straight line section of the speed-time graphCoordinates (t₁, v₁) and (t₂, v₂) read from graph axesShows understanding of graph reading and data extraction
Calculate Δv and ΔtFind change in speed and time between pointsΔv = v₂ - v₁; Δt = t₂ - t₁Demonstrates correct use of variables and units
Calculate accelerationUse formula a = Δv / ΔtSlope of graph line segment equals accelerationApplies physics formula correctly
Include unitsExpress acceleration in m/s²Units derived from speed (m/s) and time (s)Ensures full and correct answer

Active recall

Quick check

1. What does the slope of a speed-time graph represent?

The slope represents acceleration, which is the rate of change of speed with time.

2. Calculate the acceleration if speed changes from 5 m/s to 15 m/s in 4 seconds.

a = (15 - 5) / 4 = 10 / 4 = 2.5 m/s².

3. If a speed-time graph is a horizontal line, what is the acceleration?

Zero acceleration, because speed is constant.

Complete revision guide 12 of 13

Deceleration as Negative Acceleration

Deceleration is the term used to describe negative acceleration, which means a decrease in the speed of an object over time. This concept is essential in understanding motion and solving related physics problems. Deceleration is represented mathematically as a negative value of acceleration, calculated using the change in velocity divided by the time taken for that change.

Syllabus source

Section 3, Topic 1.2, page 13, objective 1.2.12

Open source document ↗

What you should be able to do

  • ✓Define deceleration as negative acceleration.
  • ✓Understand that deceleration means a reduction in speed.
  • ✓Use the acceleration formula to calculate deceleration.
  • ✓Interpret negative acceleration in motion problems.
1

Definition of Deceleration and Negative Acceleration

Acceleration is defined as the rate of change of velocity with respect to time. It is a vector quantity, meaning it has both magnitude and direction.

Deceleration refers specifically to acceleration that causes a decrease in the speed of an object. It is therefore acceleration with a negative value when considering the direction of velocity.

In physics, deceleration is not a separate quantity but is negative acceleration. This means the velocity of the object is reducing over time.

  • Acceleration (a) = change in velocity (Δv) ÷ time taken (Δt)
  • Deceleration means a < 0 (negative acceleration)
  • Deceleration causes speed to decrease
2

Mathematical Representation and Calculation

The formula for acceleration is: a = (v - u) / t, where:

a is acceleration (m/s²) which can be negative for deceleration,

u is the initial velocity (m/s), v is the final velocity (m/s), and t is the time taken for the change (s).

  • If v < u, then a is negative, indicating deceleration.
  • Example calculation: A car slows from 20 m/s to 5 m/s in 3 seconds.
  • Calculate acceleration: a = (5 - 20) / 3 = -15 / 3 = -5 m/s².
  • The negative sign shows the car is decelerating.
3

Physical Interpretation and Direction

Since velocity is a vector, acceleration can be positive or negative depending on the direction of velocity change.

Deceleration occurs when acceleration acts opposite to the direction of motion, reducing speed.

For example, a ball thrown upwards slows down due to acceleration caused by gravity acting downwards, which is deceleration relative to the upward motion.

  • Deceleration = acceleration opposite to velocity direction
  • Negative acceleration reduces speed
  • Positive acceleration increases speed
4

Graphical Representation on Speed-Time Graphs

On a speed-time graph, speed is plotted on the vertical axis (m/s) and time on the horizontal axis (s).

Deceleration is shown by a downward sloping line, indicating speed decreases over time.

The gradient of the line equals acceleration; a negative gradient means deceleration.

  • Speed-time graph axes: speed (m/s) vs time (s)
  • Negative gradient = deceleration
  • Area under graph = distance traveled
5

Common Errors and How to Avoid Them

A common mistake is to confuse deceleration with acceleration and ignore the negative sign.

Always consider the direction of velocity change to determine if acceleration is positive or negative.

When calculating acceleration, carefully subtract initial velocity from final velocity and include units to avoid sign errors.

  • Deceleration is negative acceleration, not zero acceleration
  • Check velocity direction and values carefully
  • Include units in calculations to avoid mistakes

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
Identify velocity changeDetermine if final velocity is less than initial velocityv < u indicates slowing downMarks for correct identification of deceleration
Calculate accelerationUse a = (v - u) / t with correct substitutionNegative result shows decelerationMarks for correct formula use and sign
Interpret signNegative acceleration means speed decreasesGraph slope negative for decelerationMarks for correct interpretation of negative acceleration
Apply unitsVelocity in m/s, time in s, acceleration in m/s²Units confirm correct calculationMarks for correct units and final answer

Active recall

Quick check

1. What does deceleration mean in terms of acceleration?

Deceleration means acceleration is negative, indicating a decrease in speed.

2. Calculate the acceleration of an object slowing from 15 m/s to 5 m/s in 2 seconds.

a = (5 - 15) / 2 = -10 / 2 = -5 m/s² (negative acceleration means deceleration).

3. On a speed-time graph, how is deceleration shown?

By a line with a negative gradient (downward slope), showing speed decreasing over time.

4. If an object’s velocity increases, is the acceleration positive or negative?

Positive acceleration, because velocity is increasing.

Complete revision guide 13 of 13

Behaviour of Falling Objects in a Uniform Gravitational Field with Air Resistance and Terminal Velocity

This note explains how objects fall under gravity, the role of air resistance, and the concept of terminal velocity. It covers forces involved, acceleration changes, and the conditions leading to constant falling speed.

Syllabus source

Section 3, Topic 1.2, page 13, objective 1.2.13

Open source document ↗

What you should be able to do

  • ✓Understand the forces acting on a falling object in a uniform gravitational field.
  • ✓Describe how air resistance affects the motion of falling objects.
  • ✓Explain the concept of terminal velocity and the conditions under which it occurs.
  • ✓Interpret velocity-time graphs for falling objects experiencing air resistance.
  • ✓Apply knowledge of forces and motion to predict behaviour of objects falling through fluids.
1

Forces Acting on a Falling Object

When an object is dropped in a uniform gravitational field near Earth's surface, it experiences a downward force due to gravity called weight, calculated by W = mg, where m is the mass in kilograms and g is the acceleration due to gravity (approximately 9.8 m/s²). This force causes the object to accelerate downwards.

As the object falls through air or any fluid, it experiences an upward force called air resistance or drag. This force opposes the motion and increases with the object's speed and the properties of the fluid (such as density and viscosity).

  • Weight (W) = mg, acts downwards.
  • Air resistance acts upwards, opposing motion.
  • Air resistance depends on speed, shape, and fluid properties.
2

Acceleration and Changing Forces During Fall

At the start of the fall, the object’s speed is zero, so air resistance is negligible. The net force is approximately equal to the weight, causing the object to accelerate downwards at nearly 9.8 m/s².

As the object speeds up, air resistance increases, reducing the net downward force and thus the acceleration.

Eventually, the upward air resistance force grows to match the downward weight, reducing the net force to zero. At this point, acceleration ceases.

  • Initial acceleration ≈ g (9.8 m/s²).
  • Air resistance increases with speed, reducing acceleration.
  • Net force = weight − air resistance.
3

Terminal Velocity

Terminal velocity is the constant speed reached when the upward air resistance force equals the downward gravitational force, resulting in zero net force and zero acceleration.

At terminal velocity, the object continues to fall at a steady speed without speeding up or slowing down.

Terminal velocity depends on factors such as the object's mass, shape, surface area, and the density of the fluid it falls through.

  • Terminal velocity occurs when weight = air resistance.
  • At terminal velocity, acceleration = 0 and speed is constant.
  • Heavier or more streamlined objects have higher terminal velocities.
4

Velocity-Time Graph for a Falling Object with Air Resistance

The velocity-time graph starts at zero velocity and shows a curve where velocity increases rapidly at first, then the gradient (acceleration) decreases as air resistance grows.

The graph levels off to a horizontal line at terminal velocity, indicating constant speed and zero acceleration.

The gradient of the graph at any point represents the acceleration at that time.

  • Vertical axis: velocity (m/s).
  • Horizontal axis: time (s).
  • Curve rises steeply then flattens at terminal velocity.
5

Practical Considerations and Examples

Objects with large surface areas relative to their mass, such as a feather or parachute, experience greater air resistance and reach lower terminal velocities.

Dense, compact objects like a metal ball fall faster and reach higher terminal velocities.

Understanding terminal velocity is important in fields such as skydiving, where parachutes increase air resistance to reduce terminal velocity for safe landing.

  • Surface area affects air resistance and terminal velocity.
  • Mass and shape influence falling speed.
  • Applications include parachutes and raindrops.

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
Initial FallWeight > air resistance, object accelerates downwardsObject speeds up when dropped from restDescribe acceleration due to gravity at start
Increasing SpeedAir resistance increases with speed, net force decreasesAcceleration reduces as speed increasesExplain changing acceleration during fall
Terminal VelocityWeight = air resistance, net force zero, constant speedObject falls at steady speed without accelerationDefine and describe terminal velocity
Velocity-Time GraphVelocity increases then levels off at terminal velocityGraph shows curve rising then flatteningInterpret velocity-time graphs for falling objects

Active recall

Quick check

1. What forces act on a falling object in air?

Weight (downwards) and air resistance (upwards).

2. What happens to acceleration as a falling object speeds up?

Acceleration decreases because air resistance increases, opposing motion.

3. Define terminal velocity.

Terminal velocity is the constant speed reached when air resistance equals weight, resulting in zero net force and zero acceleration.

4. On a velocity-time graph for a falling object with air resistance, what does the flat section represent?

The flat section represents terminal velocity where the object falls at constant speed.

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