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Cambridge IGCSE Physics revision notes

Sound Revision Notes

Cambridge IGCSE revision notes for Sound.

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Sound

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Complete revision guide 1 of 12

How Sound is Created by Vibrating Objects

Sound is produced when objects vibrate, causing pressure variations in a surrounding medium that propagate as sound waves.

Syllabus source

Section 3, Topic 3.4, page 26, objective 3.4.1

Open source document ↗

What you should be able to do

  • ✓Understand that sound is produced by vibrating objects.
  • ✓Explain how vibrations create pressure waves in a medium.
  • ✓Describe the relationship between vibration frequency and pitch.
  • ✓Describe the relationship between vibration amplitude and loudness.
1

Introduction to Sound Production

Sound is a form of energy that travels through a medium such as air, water, or solids as a wave. It is produced when an object vibrates, causing the particles in the surrounding medium to oscillate and transmit energy as sound waves. Without vibration, no sound is created.

  • Sound requires a vibrating source.
  • Vibrations cause particles in a medium to move.
  • Sound travels as waves through a medium.
2

Vibrations and Particle Motion

When an object vibrates, it moves rapidly back and forth from its rest position. This movement pushes nearby particles in the medium closer together (compression) and then pulls them apart (rarefaction). These alternating compressions and rarefactions form longitudinal sound waves that travel through the medium.

The particles themselves do not travel with the wave; instead, they oscillate about fixed positions, transferring energy from one particle to the next.

  • Vibrations cause compressions and rarefactions in the medium.
  • Sound waves are longitudinal waves consisting of pressure variations.
  • Particles oscillate parallel to the direction of wave travel.
3

Frequency and Pitch

The frequency of the vibrations of the source determines the frequency of the sound wave produced. Frequency is the number of vibrations per second and is measured in hertz (Hz).

A higher frequency vibration produces a higher pitch sound, while a lower frequency vibration produces a lower pitch sound. For example, a guitar string vibrating faster produces a higher note than one vibrating slower.

  • Frequency (Hz) = number of vibrations per second.
  • Higher frequency → higher pitch.
  • Lower frequency → lower pitch.
4

Amplitude and Loudness

The amplitude of the vibration is related to the maximum displacement of the vibrating object from its rest position. Larger amplitude vibrations cause greater pressure variations in the medium, producing sound waves with higher amplitude.

The amplitude of the sound wave determines the loudness of the sound. Greater amplitude means a louder sound, while smaller amplitude means a quieter sound.

  • Amplitude is the maximum displacement of vibration.
  • Greater amplitude → louder sound.
  • Smaller amplitude → quieter sound.
5

Summary Diagram Description

To draw a diagram illustrating sound production by a vibrating object:

1. Draw a horizontal line representing the rest position of the object.

2. Sketch the object displaced to the right and left of the rest position to show vibration (back and forth motion). Label these as 'Vibration'.

  • Show compressions as regions where particles are close together.
  • Show rarefactions as regions where particles are spread apart.
  • Label the wave as a longitudinal sound wave propagating through the medium.

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
Object vibratesBack-and-forth motion of sourceString of guitar plucked vibrates visiblyExplain sound source in questions
Medium particles moveParticles oscillate parallel to wave directionAir particles compress and rarefyDescribe wave nature of sound
Pressure variationsCompressions and rarefactions formMicrophone detects pressure changesLink vibrations to sound waves
Frequency affects pitchVibration frequency = sound frequencyHigh frequency string produces high pitchRelate frequency to pitch in answers
Amplitude affects loudnessAmplitude relates to pressure variation sizeLouder sounds have larger amplitudeExplain loudness changes

Active recall

Quick check

1. What causes sound to be produced by an object?

Sound is produced when an object vibrates, causing pressure waves in the surrounding medium.

2. How do vibrations create sound waves in air?

Vibrations cause air particles to compress and rarefy, creating longitudinal pressure waves that travel through the air.

3. What is the relationship between vibration frequency and pitch?

Higher vibration frequency produces a higher pitch sound; lower frequency produces a lower pitch.

4. How does vibration amplitude affect the loudness of sound?

Greater amplitude vibrations produce louder sounds; smaller amplitude vibrations produce quieter sounds.

Complete revision guide 2 of 12

Sound Waves as Longitudinal Waves

Sound waves are mechanical longitudinal waves where particles of the medium vibrate parallel to the direction of wave propagation, producing regions of compression and rarefaction.

Syllabus source

Section 3, Topic 3.4, page 26, objective 3.4.2

Open source document ↗

What you should be able to do

  • ✓Define sound waves as longitudinal waves.
  • ✓Describe particle motion in sound waves relative to wave direction.
  • ✓Identify compressions and rarefactions in sound waves.
  • ✓Explain why sound requires a medium to travel.
  • ✓Understand the nature of mechanical waves in sound propagation.
1

Nature of Sound Waves

Sound waves are mechanical waves that require a material medium (solid, liquid, or gas) to travel through. They cannot propagate through a vacuum because they rely on particle interactions within the medium.

Unlike transverse waves, where particle vibration is perpendicular to wave direction, sound waves are longitudinal. This means the particles vibrate back and forth in the same direction as the wave travels.

The vibration of particles causes alternating regions of high and low pressure in the medium, known as compressions and rarefactions respectively.

  • Sound waves need a medium to travel.
  • They are longitudinal waves.
  • Particles vibrate parallel to wave direction.
  • Compressions are regions of high pressure.
  • Rarefactions are regions of low pressure.
2

Particle Motion in Longitudinal Waves

In a longitudinal wave, particles oscillate about their equilibrium positions along the direction of energy transfer. For sound, this means particles move forward and backward along the path the wave travels.

As a sound wave passes, particles are pushed closer together forming compressions, then pulled apart forming rarefactions. These alternating compressions and rarefactions move through the medium, transferring energy without net particle displacement.

This particle motion can be visualised by imagining a slinky stretched out horizontally. If you push and pull one end along its length, compressions and expansions travel along the slinky, similar to sound waves in air.

  • Particles oscillate parallel to wave travel direction.
  • Compressions: particles close together, high pressure.
  • Rarefactions: particles spread apart, low pressure.
  • Energy transfer occurs without net particle movement.
  • Slinky analogy illustrates longitudinal wave motion.
3

Compressions and Rarefactions

Compressions are regions where particles are densely packed, resulting in higher pressure and density than the surrounding medium.

Rarefactions are regions where particles are spread out, resulting in lower pressure and density.

The wavelength of a sound wave is the distance between two successive compressions or two successive rarefactions, measured in metres (m). The frequency (Hz) and speed (m/s) of sound relate to wavelength by the equation: v = f × λ, where v is wave speed, f is frequency, and λ is wavelength.

  • Compression: high pressure, particles close.
  • Rarefaction: low pressure, particles apart.
  • Wavelength is distance between compressions or rarefactions.
  • Wave speed equation: v = f × λ.
4

Requirement of a Medium for Sound

Sound waves are mechanical waves; they transfer energy via particle vibrations. Without particles to vibrate, such as in a vacuum, sound cannot propagate.

The medium's particles interact through collisions and elastic forces, allowing the wave to move through the medium.

The speed of sound depends on the medium's properties: it travels fastest in solids (particles closely packed), slower in liquids, and slowest in gases due to particle spacing and elasticity.

  • Sound needs particles to vibrate; no sound in vacuum.
  • Medium particles transmit energy via collisions.
  • Speed depends on medium density and elasticity.
  • Fastest in solids, slower in liquids, slowest in gases.
5

Diagram Construction of a Longitudinal Sound Wave

To draw a longitudinal wave representing sound: start with a horizontal baseline representing the undisturbed medium.

Draw regions where particles are close together (compressions) as vertical lines or shaded areas.

Draw regions where particles are spread apart (rarefactions) as wider spaces between lines or unshaded areas between compressions, alternating along the baseline direction from left to right to show wave propagation direction.

  • Baseline represents undisturbed medium.
  • Compressions shown as closely spaced lines or shaded regions.
  • Rarefactions shown as widely spaced lines or gaps.
  • Wave propagates left to right along baseline.
  • Particle vibration direction is parallel to wave direction.

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
Identify wave typeSound waves are longitudinalParticles vibrate parallel to wave directionState wave type in definitions or descriptions
Describe particle motionParticles oscillate back and forth along wave pathCompressions and rarefactions formExplain particle displacement in answers
Explain compressions and rarefactionsRegions of high and low pressure respectivelyPressure variations detected by microphonesUse terminology to describe wave features
State medium requirementSound needs particles to vibrateNo sound in vacuumAnswer questions on sound propagation conditions
Draw wave diagramShow compressions and rarefactions along baselineVisual representation of longitudinal waveLabel diagrams accurately in exams

Active recall

Quick check

1. What type of wave is a sound wave?

A sound wave is a longitudinal wave.

2. In which direction do particles vibrate in a sound wave relative to the wave direction?

Particles vibrate parallel to the direction of wave propagation.

3. What are the names of the high and low pressure regions in a sound wave?

High pressure regions are compressions; low pressure regions are rarefactions.

4. Why can sound not travel through a vacuum?

Because sound is a mechanical wave that requires particles in a medium to vibrate and transfer energy.

5. How would you draw a longitudinal wave to represent sound?

Draw a horizontal baseline for the medium, then alternate closely spaced lines (compressions) and widely spaced lines (rarefactions) along the direction of wave travel.

Complete revision guide 3 of 12

Human Hearing Range: Frequency Limits of Audible Sound

Humans can hear sounds within a frequency range of approximately 20 Hz to 20,000 Hz. This range defines the limits of audible sound for the average human ear and is fundamental to understanding how we perceive different pitches in everyday sounds, speech, and music.

Syllabus source

Section 3, Topic 3.4, page 26, objective 3.4.3

Open source document ↗

What you should be able to do

  • ✓Define the frequency range of human hearing.
  • ✓Explain how frequency relates to pitch in sound.
  • ✓Identify the limits of audible sound frequencies for humans.
  • ✓Understand the significance of frequency range in practical contexts such as communication and music.
1

Sound Frequency and Human Hearing

Sound is a mechanical wave that travels through a medium such as air, water, or solids. It is characterised by its frequency, which is the number of vibrations or oscillations per second, measured in hertz (Hz).

The frequency of a sound wave determines its pitch: low frequencies produce low-pitched sounds (bass), and high frequencies produce high-pitched sounds (treble).

  • Frequency (f) is measured in hertz (Hz).
  • Pitch is the human perception of frequency.
  • Low frequency = low pitch; high frequency = high pitch.
2

Range of Human Hearing

The human ear can detect sounds with frequencies approximately between 20 Hz and 20,000 Hz (20 kHz). This range is called the audible range.

Sounds below 20 Hz are called infrasound and are generally inaudible to humans, while sounds above 20 kHz are called ultrasound and are also inaudible to humans.

The audible range varies slightly between individuals and tends to decrease with age, especially at the high-frequency end.

  • Audible frequency range: 20 Hz to 20,000 Hz.
  • Infrasound: frequencies below 20 Hz (inaudible).
  • Ultrasound: frequencies above 20,000 Hz (inaudible).
  • Age and hearing health affect audible range.
3

Physical Basis of Frequency Limits

The ear detects sound waves through vibrations of the eardrum and inner ear structures, which respond to specific frequency ranges.

At very low frequencies (below 20 Hz), the ear cannot detect the vibrations as sound but may sense them as vibrations.

At very high frequencies (above 20 kHz), the ear's sensory cells do not respond effectively, so these sounds are not perceived.

  • Eardrum and cochlea respond to 20 Hz–20 kHz.
  • Below 20 Hz: vibrations felt, not heard.
  • Above 20 kHz: sensory cells do not respond.
4

Practical Importance of the Audible Range

The audible frequency range covers most sounds important for human communication, including speech and music.

Musical instruments produce sounds within this range, allowing humans to perceive melody and harmony.

Understanding this range is important in designing audio equipment, hearing aids, and soundproofing materials.

  • Speech frequencies mostly between 300 Hz and 3,400 Hz.
  • Music spans from about 20 Hz to 20 kHz.
  • Audio devices are designed for this range.
5

Diagram: Frequency Range of Human Hearing

To draw a frequency range diagram: Draw a horizontal line labelled 'Frequency (Hz)' with values from 0 to 25,000 Hz marked at regular intervals.

Mark the audible range from 20 Hz to 20,000 Hz with a coloured bar or bracket labelled 'Human audible range'.

Label frequencies below 20 Hz as 'Infrasound' and above 20,000 Hz as 'Ultrasound'.

  • X-axis: Frequency (Hz) from 0 to 25,000 Hz.
  • Highlight 20 Hz to 20,000 Hz as audible range.
  • Label regions outside audible range accordingly.

At-a-glance summary

Comparison table

AspectFrequency Range (Hz)Human PerceptionExamples
Infrasound< 20Not heard, felt as vibrationsEarthquakes, volcanic activity
Audible Sound20 – 20,000Heard as sound, pitch perceivedSpeech, music, everyday sounds
Ultrasound> 20,000Not heardDog whistles, medical imaging
Age Effect20 Hz to decreasing upper limitHigh-frequency hearing decreases with ageOlder adults may not hear >15,000 Hz

Active recall

Quick check

1. What is the approximate frequency range of human hearing?

Approximately 20 Hz to 20,000 Hz.

2. What term is used for sound frequencies above 20,000 Hz?

Ultrasound, which is inaudible to humans.

3. How does frequency relate to the pitch of a sound?

Higher frequency corresponds to higher pitch; lower frequency corresponds to lower pitch.

Complete revision guide 4 of 12

Sound Waves Require a Medium to Travel

Sound waves are mechanical waves that need a material medium—solid, liquid, or gas—to propagate. They cannot travel through a vacuum because they rely on particle vibrations within the medium to transfer energy.

Syllabus source

Section 3, Topic 3.4, page 26, objective 3.4.4

Open source document ↗

What you should be able to do

  • ✓Understand that sound waves are mechanical and require a medium to travel.
  • ✓Identify the types of media through which sound can propagate: solids, liquids, and gases.
  • ✓Explain why sound cannot travel through a vacuum.
  • ✓Recognise how the properties of the medium affect sound transmission.
1

Nature of Sound Waves

Sound waves are longitudinal mechanical waves produced by vibrating objects. These vibrations cause particles in the surrounding medium to oscillate parallel to the direction of wave travel, creating regions of compression and rarefaction.

Because sound waves involve the oscillation of particles, they require a medium composed of matter—such as air, water, or solids—to carry the wave energy from one place to another.

Unlike electromagnetic waves, sound waves cannot propagate through empty space (a vacuum) because there are no particles to vibrate and transmit the wave.

  • Sound waves are longitudinal mechanical waves.
  • They consist of compressions and rarefactions in the medium.
  • They require particles in a medium to transfer energy.
2

Mediums for Sound Transmission

Sound can travel through all three states of matter: gases, liquids, and solids. The particles in these media vibrate and pass on the sound energy to neighbouring particles.

In gases (e.g., air), particles are far apart, so sound travels slower compared to liquids and solids where particles are closer together.

The medium’s density and elasticity affect the speed and quality of sound transmission.

  • Sound travels through gases, liquids, and solids.
  • Particle spacing and bonding affect sound speed.
  • Sound speed is generally fastest in solids, slower in liquids, and slowest in gases.
3

Why Sound Cannot Travel in a Vacuum

A vacuum is a space devoid of matter, meaning it contains no particles to vibrate and transmit sound waves.

Since sound waves depend on particle vibrations to propagate, the absence of particles in a vacuum prevents sound from travelling.

This is why sound cannot be heard in outer space or in evacuated containers.

  • Vacuum contains no particles.
  • No medium means no transmission of sound.
  • Sound cannot travel through a vacuum.
4

Effect of Medium Properties on Sound

The speed of sound depends on the medium’s density and elasticity. More elastic and less dense media allow faster sound propagation.

For example, sound travels approximately 330–350 m/s in air at room temperature, about 1500 m/s in water, and up to 5000 m/s in steel.

Temperature and pressure can also affect sound speed in gases by changing particle energy and spacing.

  • Sound speed varies with medium properties.
  • Sound travels fastest in solids, slower in liquids, slowest in gases.
  • Temperature affects sound speed in gases.

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
Identify mediumSound requires particles to vibrateSound cannot travel in vacuum; no particles to vibrateState that sound needs a medium to travel
Medium typesGases, liquids, solidsSound travels through air, water, solidsExplain sound propagation through different media
Vacuum effectNo particles presentNo sound transmission in evacuated spaceRecognise sound cannot travel in vacuum
Medium propertiesDensity and elasticity affect speedSound speed varies in air, water, steelCalculate or compare sound speeds in media

Active recall

Quick check

1. Can sound travel through a vacuum?

No, because there are no particles to vibrate and transmit the sound waves.

2. Name three types of media through which sound can travel.

Solids, liquids, and gases.

3. Why do sound waves require a medium?

Because they are mechanical waves that transfer energy via particle vibrations in the medium.

4. Which medium allows sound to travel fastest: air, water, or steel?

Steel, because particles are closer and more elastic, allowing faster vibration transfer.

Complete revision guide 5 of 12

Speed of Sound in Air

This note explains the typical speed of sound in air, factors affecting it, and its physical basis, providing clear definitions, relevant units, and practical understanding suitable for Cambridge IGCSE Physics students.

Syllabus source

Section 3, Topic 3.4, page 26, objective 3.4.5

Open source document ↗

What you should be able to do

  • ✓Know the approximate speed of sound in air under normal conditions.
  • ✓Understand how temperature and humidity affect the speed of sound.
  • ✓Be able to explain why sound speed varies with air conditions.
1

Definition and Typical Value of Speed of Sound in Air

The speed of sound in air is the distance travelled by a sound wave per unit time as it moves through the air. It is a scalar quantity measured in metres per second (m/s). Under normal atmospheric conditions (around 20°C and at sea level), the speed of sound in air is approximately between 330 m/s and 350 m/s.

This means that a sound wave travels roughly 330 to 350 metres every second through air at room temperature. This value is an average because the speed of sound depends on the properties of the air through which it travels.

  • Speed of sound in air ≈ 330 to 350 m/s at 20°C.
  • Unit of speed: metres per second (m/s).
2

Physical Factors Affecting Speed of Sound in Air

The speed of sound in air is not constant and varies mainly with temperature and humidity. Sound waves travel by vibrating air particles; warmer air causes particles to move faster, allowing sound waves to propagate more quickly.

Humidity also affects sound speed because moist air contains water vapour, which is less dense than dry air. This reduces the overall density of the air, increasing the speed of sound.

Pressure changes at constant temperature have little effect on sound speed because both air density and elasticity change proportionally, cancelling out their effects on speed.

  • Higher temperature increases speed of sound.
  • Greater humidity increases speed of sound.
  • Pressure changes have negligible effect at constant temperature.
3

Physical Explanation of Sound Speed Variation

Sound is a mechanical longitudinal wave that travels by compressions and rarefactions of air molecules. The speed of sound depends on the medium's elasticity and density. In air, elasticity is related to how easily air molecules return to their original position after being disturbed, and density is the mass per unit volume.

Warmer air has molecules moving faster and spaced further apart, reducing density and increasing elasticity, which raises sound speed. Similarly, humid air has lighter water molecules replacing heavier nitrogen and oxygen molecules, lowering density and increasing speed.

  • Speed depends on medium's elasticity and density.
  • Warmer air increases elasticity and decreases density.
  • Humid air decreases density, increasing speed.
4

Typical Calculation and Units

If a sound wave travels 340 metres in one second, its speed is 340 m/s. The formula for speed is:

\[ \text{speed} = \frac{\text{distance}}{\text{time}} \]

For example, if a sound wave travels 680 metres in 2 seconds: \[ \text{speed} = \frac{680\,\text{m}}{2\,\text{s}} = 340\,\text{m/s} \]

  • Speed = distance ÷ time.
  • Units: metres (m) for distance, seconds (s) for time, speed in m/s.
  • Example: 680 m in 2 s → speed = 340 m/s.
5

Practical Considerations

In practical experiments to measure the speed of sound, students measure the time taken for a sound to travel a known distance. Repeating measurements and averaging results improves accuracy. Temperature should be recorded because it affects the speed. Safety precautions include avoiding loud noises that could damage hearing.

To improve accuracy, use longer distances to reduce timing errors and use precise timing devices such as electronic timers or microphones connected to oscilloscopes.

  • Measure distance and time accurately.
  • Repeat measurements and calculate average.
  • Record air temperature for reference.
  • Avoid loud noises to protect hearing.

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
1Measure distance sound travelsUse a tape measure or metre rulerMarks for correct measurement technique
2Measure time taken for sound to travel distanceUse stopwatch or electronic timerMarks for timing accuracy and method
3Calculate speed using speed = distance/timeShow correct substitution and unitsMarks for correct calculation and units
4Repeat measurements and average resultsImproves reliability and accuracyMarks for understanding experimental procedure
5Note temperature and humidityExplain effect on speed of soundMarks for linking conditions to speed variation

Active recall

Quick check

1. What is the typical speed of sound in air at room temperature?

Approximately 330 to 350 metres per second (m/s).

2. How does increasing air temperature affect the speed of sound?

Increasing air temperature increases the speed of sound because air molecules move faster.

3. Write the formula to calculate speed and explain each term.

Speed = distance ÷ time, where distance is how far the sound travels (metres) and time is how long it takes (seconds).

4. Why does humid air increase the speed of sound compared to dry air?

Because water vapour is less dense than dry air gases, humid air has lower density, allowing sound to travel faster.

Complete revision guide 6 of 12

Measuring the Speed of Sound in Air Using Distance and Time

This note explains a practical method to measure the speed of sound in air by timing how long sound takes to travel a known distance. It covers apparatus, procedure, calculations, accuracy considerations, and common errors.

Syllabus source

Section 3, Topic 3.4, page 27, objective 3.4.6

Open source document ↗

What you should be able to do

  • ✓Understand how to measure the speed of sound using distance and time measurements.
  • ✓Be able to carry out and describe the experimental procedure.
  • ✓Use the formula speed = distance ÷ time correctly with units.
  • ✓Recognise factors affecting accuracy and how to improve reliability.
  • ✓Interpret results and identify common sources of error.
1

Introduction to Measuring Speed of Sound

Sound is a mechanical wave that travels through air at a certain speed, typically around 330 to 350 m/s at room temperature. Measuring this speed experimentally involves determining how long it takes for sound to travel a known distance. The speed of sound (v) is calculated using the formula:

\n\nv = \frac{d}{t} \n\nwhere v is speed in metres per second (m/s), d is distance in metres (m), and t is time in seconds (s).

  • Speed of sound depends on the medium and conditions such as temperature.
  • Measuring time and distance accurately is essential for a reliable result.
2

Apparatus and Setup

To measure the speed of sound in air, you need: a stopwatch or timer with at least 0.1 s resolution, two markers placed a known distance apart (for example, 100 m), and a method to produce a sharp, loud sound (such as clapping hands or a starter pistol).

One person stands at the first marker (point A) and another at the second marker (point B). The distance between the markers must be measured precisely using a tape measure or trundle wheel.

  • Stopwatch or digital timer.
  • Two markers placed a known distance apart (e.g., 100 m).
  • Sound source (clap, whistle, starter pistol).
  • Measuring tape or trundle wheel for distance.
3

Experimental Procedure

1. Measure and record the distance (d) between the two markers accurately.

2. The person at point A produces a sharp sound (e.g., clap).

3. The person at point B watches the person at point A and starts the stopwatch the instant they see the sound being made (visual cue). This avoids reaction delay in starting the timer after hearing the sound, which would cause error. Alternatively, the person at point B can start the stopwatch on seeing the signal and stop it when they hear the sound arrive, measuring the time taken for sound to travel from A to B.

  • Start timing when the sound is produced (using visual cue).
  • Stop timing when the sound is heard at the second marker.
  • Record the time interval (t).
  • Repeat several times for accuracy and calculate the average time.
4

Calculations and Units

Use the formula: speed = distance ÷ time, or mathematically:

\n\nv = \frac{d}{t} \n\nwhere: d = distance between markers in metres (m), t = time taken for sound to travel this distance in seconds (s), v = speed of sound in metres per second (m/s).

Example: If the distance is 100 m and the average time measured is 0.29 s, then: \n\nv = \frac{100\,\text{m}}{0.29\,\text{s}} = 344.8\,\text{m/s} \approx 345\,\text{m/s} \n\nThis value is consistent with typical speed of sound in air at room temperature.

  • Always include units in calculations.
  • Repeat measurements to reduce random errors.
  • Calculate average time before computing speed.
5

Improving Accuracy and Considering Errors

Several factors affect the accuracy of this measurement:

Reaction time: Human reaction delays in starting/stopping the stopwatch can cause errors. Using a visual cue to start timing helps reduce this.

Environmental conditions: Temperature, humidity, and wind affect sound speed. Warmer air increases speed; cold air decreases it. Record ambient temperature if possible to compare with expected values.

  • Repeat the experiment multiple times and average results to reduce random errors.
  • Use longer distances to reduce relative timing errors.
  • Minimise background noise to clearly hear the sound.
  • Ensure the line between markers is straight and unobstructed.
  • Consider environmental factors (temperature, humidity).

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
Measure distanceDistance between two points must be known accuratelyUse tape measure or trundle wheelMarks for correct measurement and units
Produce soundSharp, loud sound to create clear signalClap, whistle, starter pistolMarks for correct sound source
TimingStart stopwatch on visual cue, stop when sound heardReduces reaction time errorMarks for correct timing method
Calculate speedUse v = d ÷ t with correct unitsSubstitute measured values correctlyMarks for correct formula and calculation
Repeat and averageMultiple trials improve reliabilityReduces random errorsMarks for repeat measurements and averaging

Active recall

Quick check

1. What is the formula to calculate the speed of sound?

Speed = distance ÷ time, with units metres per second (m/s).

2. Why should the stopwatch be started on a visual cue rather than when the sound is heard?

To avoid reaction time delay affecting the timing, making the measurement more accurate.

3. If the distance between two points is 100 m and the sound takes 0.29 s to travel, what is the speed of sound?

Speed = 100 m ÷ 0.29 s = 344.8 m/s (approximately 345 m/s).

4. Name two environmental factors that can affect the speed of sound in air.

Temperature and humidity.

5. Why is it important to repeat the measurement several times?

To reduce random errors and improve the reliability of the average result.

Complete revision guide 7 of 12

How Amplitude and Frequency Affect Loudness and Pitch of Sound Waves

This note explains the physical relationship between the amplitude and frequency of sound waves and how these properties influence the loudness and pitch perceived by the human ear. It covers definitions, units, wave characteristics, and practical understanding relevant to Cambridge IGCSE Physics.

Syllabus source

Section 3, Topic 3.4, page 27, objective 3.4.7

Open source document ↗

What you should be able to do

  • ✓Define amplitude and frequency of sound waves.
  • ✓Explain how amplitude affects the loudness of sound.
  • ✓Explain how frequency affects the pitch of sound.
  • ✓Describe the physical causes behind changes in loudness and pitch.
  • ✓Apply knowledge of amplitude and frequency to interpret sound wave characteristics.
1

Sound Waves: Basic Properties

Sound is a mechanical wave that travels through a medium by vibrating particles. It is a longitudinal wave characterised by compressions and rarefactions.

Two fundamental properties of sound waves are amplitude and frequency. Amplitude is the maximum displacement of particles from their rest position in the wave, measured in metres (m). Frequency is the number of complete vibrations or cycles per second, measured in hertz (Hz).

Amplitude and frequency determine how we perceive sound in terms of loudness and pitch, respectively.

  • Amplitude: maximum particle displacement (m)
  • Frequency: cycles per second (Hz)
  • Sound waves are longitudinal waves with compressions and rarefactions
2

Amplitude and Loudness

Loudness is the subjective perception of the intensity of a sound. It depends primarily on the amplitude of the sound wave.

A larger amplitude means the particles in the medium vibrate with greater displacement, transferring more energy per second to the ear. This results in a louder sound.

Amplitude is proportional to the energy carried by the wave and thus to loudness. Doubling the amplitude increases the loudness significantly, but loudness perception is not linear; it depends on the logarithmic response of the ear (measured in decibels, dB).

  • Loudness increases with amplitude
  • Amplitude relates to energy transferred by the wave
  • Loudness is measured in decibels (dB), a logarithmic scale
3

Frequency and Pitch

Pitch is the subjective perception of how high or low a sound is. It depends on the frequency of the sound wave.

Higher frequency means more vibrations per second, which the brain interprets as a higher pitch.

Humans typically hear frequencies from about 20 Hz (low pitch) to 20,000 Hz (high pitch). Sounds above 20,000 Hz are ultrasound and below 20 Hz are infrasound, both inaudible to humans.

  • Pitch increases with frequency
  • Frequency measured in hertz (Hz)
  • Human hearing range: approximately 20 Hz to 20,000 Hz
4

Physical Causes and Waveform Representation

Amplitude corresponds to the height of the wave crest or depth of the trough in a displacement-time or displacement-distance graph of a sound wave.

Frequency corresponds to how many complete waves pass a point per second, inversely related to the wavelength (λ) by the wave speed equation: v = f × λ, where v is speed (m/s), f is frequency (Hz), and λ is wavelength (m).

Increasing amplitude increases the wave's energy but does not affect frequency or wavelength. Increasing frequency raises pitch but does not affect amplitude or loudness directly.

  • Amplitude = wave height on graph
  • Frequency = number of waves per second
  • Wave speed equation: v = f × λ
5

Practical Understanding and Applications

Musical instruments produce sounds by vibrating objects; changing the amplitude of vibration changes loudness, while changing the frequency changes pitch.

Electronic sound devices can alter amplitude and frequency independently to produce desired loudness and pitch.

In sound engineering, amplitude is controlled by volume settings, and frequency by tuning or equalisation. Understanding these relationships is essential for sound design and acoustics.

  • Amplitude controls loudness in instruments and devices
  • Frequency controls pitch in instruments and devices
  • Applications include music, speech, and audio technology

At-a-glance summary

Comparison table

PropertyPhysical QuantityEffect on SoundUnits
AmplitudeMaximum particle displacementDetermines loudness; higher amplitude means louder soundMetres (m)
FrequencyNumber of vibrations per secondDetermines pitch; higher frequency means higher pitchHertz (Hz)
LoudnessPerceived sound intensityIncreases with amplitude; subjective and logarithmic scaleDecibels (dB)
PitchPerceived sound frequencyIncreases with frequency; subjective perception of high or low soundNo units

Active recall

Quick check

1. What happens to the loudness of a sound if the amplitude of its wave doubles?

The loudness increases significantly because loudness depends on amplitude, but it does not simply double due to the ear's logarithmic response.

2. How does increasing the frequency of a sound wave affect its pitch?

Increasing frequency raises the pitch, making the sound higher.

3. What unit is used to measure frequency?

Frequency is measured in hertz (Hz).

4. If a sound wave has a small amplitude, how will it sound?

It will sound quiet because small amplitude means low loudness.

Complete revision guide 8 of 12

Echoes and Reflection of Sound

An echo is the reflected sound that returns to the listener after the original sound wave strikes a surface and bounces back. This phenomenon demonstrates the reflection of sound waves and is used in practical applications such as distance measurement.

Syllabus source

Section 3, Topic 3.4, page 27, objective 3.4.8

Open source document ↗

What you should be able to do

  • ✓Define an echo as a reflected sound.
  • ✓Explain the conditions necessary for an echo to be heard.
  • ✓Describe how the time delay of an echo relates to the distance of the reflecting surface.
  • ✓Understand practical uses of echoes such as in sonar and distance measurement.
1

Definition and Nature of an Echo

An echo is the sound heard after the original sound wave is reflected from a surface and returns to the listener. It occurs when sound waves travel through a medium, such as air, hit a hard, smooth surface, and bounce back. The reflected sound wave must reach the listener with a sufficient time delay to be perceived as a distinct repetition of the original sound rather than a continuation.

  • Echo is a reflected sound wave.
  • It must be heard after a noticeable delay from the original sound.
  • Reflection occurs at surfaces that are hard and smooth.
2

Reflection of Sound Waves

Sound waves are longitudinal waves that travel through a medium by compressions and rarefactions. When these waves encounter a surface, part of the wave energy is reflected back. The angle of incidence equals the angle of reflection, similar to light waves, but this is less commonly measured for sound. The quality of the reflecting surface affects the strength and clarity of the echo.

  • Sound waves reflect off surfaces, producing echoes.
  • Hard, smooth surfaces reflect sound better than soft or irregular surfaces.
  • The reflected wave travels back to the source or listener.
3

Conditions for Hearing an Echo

To hear an echo, the reflected sound must arrive at the listener's ear at least 0.1 seconds after the original sound. This delay allows the brain to distinguish the echo from the initial sound. Since the speed of sound in air is approximately 340 m/s, the reflecting surface must be at least 17 metres away (because the sound travels to the surface and back, total distance is 2 × 17 m = 34 m, and time = distance/speed = 34/340 = 0.1 s).

  • Minimum time delay for an echo to be heard is about 0.1 seconds.
  • Reflecting surface must be at least 17 metres away.
  • Speed of sound in air is approximately 340 m/s.
4

Using Echoes to Measure Distance

Echoes can be used to measure the distance to a reflecting surface by timing how long it takes for the sound to travel to the surface and back. The formula used is: distance = (speed of sound × time) ÷ 2. The division by 2 accounts for the sound travelling to the surface and returning. For example, if the time between the original sound and the echo is 0.5 seconds, the distance to the surface is (340 m/s × 0.5 s) ÷ 2 = 85 metres.

  • Distance = (speed of sound × time) ÷ 2.
  • Time is the total travel time for the sound to go and return.
  • Used in sonar and other distance-measuring technologies.
5

Practical Applications of Echoes

Echoes are used in sonar systems to detect objects underwater by sending sound pulses and measuring the time for echoes to return. They are also used in architectural acoustics to design auditoriums and concert halls to control sound reflections. Understanding echoes helps in reducing unwanted noise and improving sound clarity.

  • Sonar uses echoes to detect underwater objects.
  • Architectural design uses echo control for better acoustics.
  • Echoes help in distance measurement and object detection.

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
Sound wave emittedSound waves travel through air as longitudinal wavesSound travels at ~340 m/s in airIdentify sound wave properties
Sound wave hits surfaceSound reflects off hard, smooth surfacesReflection causes wave to change directionExplain reflection of sound
Reflected wave returnsReflected wave travels back to sourceTime delay depends on distanceCalculate distance using echo time
Echo heardEcho perceived if delay > 0.1 sMinimum distance for echo ~17 mDefine echo and conditions for hearing it

Active recall

Quick check

1. What is an echo?

An echo is the sound reflected from a surface that is heard after the original sound.

2. Why must the reflecting surface be at least 17 metres away to hear an echo?

Because the sound must travel to the surface and back in at least 0.1 seconds for the echo to be heard distinctly, and 17 metres corresponds to this minimum distance at 340 m/s.

3. Write the formula to calculate the distance to a reflecting surface using echo time.

Distance = (speed of sound × time) ÷ 2.

4. If the time between a sound and its echo is 0.6 seconds, what is the distance to the reflecting surface?

Distance = (340 m/s × 0.6 s) ÷ 2 = 102 metres.

Complete revision guide 9 of 12

Ultrasound: Definition and Properties

Ultrasound consists of sound waves with frequencies above 20 kHz, beyond the upper limit of human hearing. These waves have important applications in medicine and industry due to their ability to penetrate materials and reflect from boundaries.

Syllabus source

Section 3, Topic 3.4, page 27, objective 3.4.9

Open source document ↗

What you should be able to do

  • ✓Define ultrasound as sound waves with frequencies above 20 kHz.
  • ✓Understand that ultrasound is inaudible to humans.
  • ✓Recognise the frequency boundary between audible sound and ultrasound.
1

Sound Frequency and Human Hearing Range

Sound waves are mechanical longitudinal waves that travel through a medium by particle vibrations. The frequency of a sound wave is the number of vibrations or cycles per second, measured in hertz (Hz).

Humans can typically hear sounds with frequencies from about 20 Hz to 20,000 Hz (20 kHz). Frequencies below 20 Hz are called infrasound, and frequencies above 20 kHz are called ultrasound.

The audible range varies slightly between individuals and decreases with age, especially at higher frequencies.

  • Frequency (f) is measured in hertz (Hz).
  • Human audible range: approximately 20 Hz to 20 kHz.
  • Sounds above 20 kHz are inaudible to humans.
2

Definition of Ultrasound

Ultrasound is defined as sound waves with frequencies greater than 20 kHz (20,000 Hz).

Because these frequencies are above the human hearing range, ultrasound waves cannot be heard by people.

Ultrasound waves have shorter wavelengths than audible sound waves, which allows them to interact with small structures and boundaries in materials.

  • Ultrasound frequency: f > 20 kHz.
  • Ultrasound waves are inaudible to humans.
  • Shorter wavelength than audible sound waves.
3

Physical Properties of Ultrasound

Ultrasound waves are longitudinal waves, consisting of compressions and rarefactions in the medium.

The wavelength (λ) of ultrasound is related to its frequency (f) and the speed of sound (v) in the medium by the equation: λ = v / f.

Because ultrasound frequencies are high, their wavelengths are very short, enabling high-resolution imaging and precise detection of small features in materials.

  • Ultrasound waves are longitudinal.
  • Wavelength λ = v / f, where v is speed of sound in the medium.
  • Short wavelengths enable detailed imaging and detection.
4

Applications of Ultrasound (Brief Overview)

Ultrasound is widely used in medical imaging, such as scanning internal organs and monitoring foetal development, due to its ability to produce detailed images without ionising radiation.

It is also used in industrial non-destructive testing to detect flaws in materials and in cleaning delicate objects by ultrasonic agitation.

These applications exploit the high frequency and short wavelength of ultrasound waves.

  • Medical imaging (e.g., foetal scans).
  • Industrial non-destructive testing.
  • Ultrasonic cleaning.

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
Identify frequency rangeUltrasound > 20 kHz, audible sound 20 Hz to 20 kHzHuman hearing tests, frequency measurementsDefine ultrasound frequency limit accurately
Wave propertiesUltrasound has shorter wavelength than audible soundλ = v/f; higher f means smaller λExplain why ultrasound can detect small features
AudibilityUltrasound is inaudible to humansHuman hearing range limitsState that ultrasound cannot be heard
ApplicationsUltrasound used in imaging and testingPractical examples and diagramsLink definition to real-world uses

Active recall

Quick check

1. What frequency range defines ultrasound?

Ultrasound consists of sound waves with frequencies above 20 kHz (20,000 Hz).

2. Can humans hear ultrasound?

No, humans cannot hear ultrasound because its frequency is higher than the audible range (above 20 kHz).

3. What is the unit of frequency?

Frequency is measured in hertz (Hz).

4. How is wavelength related to frequency and speed of sound?

Wavelength λ = speed of sound (v) divided by frequency (f), so λ = v / f.

Complete revision guide 10 of 12

Compression and Rarefaction in Sound Waves

Sound waves are longitudinal mechanical waves characterised by alternating regions of compression and rarefaction, which enable the propagation of sound through a medium.

Syllabus source

Section 3, Topic 3.4, page 26, objective 3.4.10

Open source document ↗

What you should be able to do

  • ✓Define compression and rarefaction in the context of sound waves.
  • ✓Explain how compressions and rarefactions form in a longitudinal sound wave.
  • ✓Describe the relationship between particle displacement and pressure variations in sound waves.
  • ✓Understand how compressions and rarefactions propagate through a medium to transmit sound.
1

Nature of Sound Waves

Sound waves are longitudinal mechanical waves that require a medium (solid, liquid, or gas) to travel. Unlike transverse waves, the oscillations of particles in the medium are parallel to the direction of wave propagation.

As a sound wave travels, it causes particles in the medium to vibrate back and forth along the same line as the wave moves. These vibrations create regions where particles are alternately pushed together and pulled apart.

  • Sound waves are longitudinal waves.
  • Particles oscillate parallel to wave direction.
  • Require a medium to propagate.
2

Compression in Sound Waves

Compression is a region in a sound wave where particles of the medium are pushed closer together than their normal equilibrium spacing. This results in an increase in local pressure and density.

During compression, the air pressure is higher than the atmospheric pressure. The particles are crowded, causing a temporary increase in pressure that moves through the medium as the wave travels.

Compression corresponds to the peak of the pressure wave in the sound wave cycle.

  • Compression = particles close together.
  • Pressure and density increase in compression.
  • Compression moves through the medium as a high-pressure region.
3

Rarefaction in Sound Waves

Rarefaction is the opposite of compression. It is a region where particles are spread further apart than their normal spacing, causing a decrease in local pressure and density.

In rarefaction, the air pressure is lower than atmospheric pressure. The particles are more spaced out, creating a low-pressure region that travels through the medium.

Rarefaction corresponds to the trough of the pressure wave in the sound wave cycle.

  • Rarefaction = particles spread apart.
  • Pressure and density decrease in rarefaction.
  • Rarefaction moves through the medium as a low-pressure region.
4

Propagation of Sound via Compressions and Rarefactions

Sound propagates as a series of alternating compressions and rarefactions moving through the medium. Each particle oscillates about its equilibrium position, transferring energy to neighbouring particles.

The wave consists of these pressure variations travelling through the medium at the speed of sound, which depends on the medium's properties.

The wavelength is the distance between two successive compressions or two successive rarefactions. The frequency is the number of compressions (or rarefactions) passing a point per second.

  • Sound wave = alternating compressions and rarefactions.
  • Particles oscillate about equilibrium, transferring energy.
  • Wavelength = distance between compressions or rarefactions.
  • Frequency = number of compressions passing per second.
5

Diagrammatic Representation of Compression and Rarefaction

A longitudinal wave diagram can be drawn as a horizontal line representing the medium at rest. Along this line, draw regions where particles are close together (compressions) and regions where particles are spread apart (rarefactions).

Label compressions as regions of high pressure and rarefactions as regions of low pressure.

This diagram helps visualise how sound waves propagate through the medium by alternating pressure changes.

  • Draw a horizontal baseline for equilibrium particle positions.
  • Mark compressions as closely spaced particles (high pressure).
  • Mark rarefactions as widely spaced particles (low pressure).
  • Label compressions and rarefactions accordingly.

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
CompressionParticles are pushed together, increasing pressure and density.High-pressure regions detected by pressure sensors or microphones.Identify compression regions in wave diagrams or questions.
RarefactionParticles are spread apart, decreasing pressure and density.Low-pressure regions detected similarly.Identify rarefaction regions in wave diagrams or questions.
Wave PropagationAlternating compressions and rarefactions travel through the medium.Sound heard as pressure variations reach the ear.Explain how sound travels and describe wave properties.
Diagram DrawingShow particle displacement along wave direction with labelled compressions and rarefactions.Visual representation aids understanding and communication.Draw and label longitudinal wave diagrams accurately.

Active recall

Quick check

1. What is a compression in a sound wave?

A compression is a region where particles are pushed close together, causing an increase in pressure and density.

2. What happens to the pressure in a rarefaction?

The pressure decreases below atmospheric pressure because particles are spread further apart.

3. Are sound waves transverse or longitudinal?

Sound waves are longitudinal waves, with particle vibrations parallel to the direction of wave travel.

4. How do compressions and rarefactions allow sound to travel?

They create alternating high and low pressure regions that move through the medium, transferring energy and allowing sound to propagate.

Complete revision guide 11 of 12

Speed of Sound in Different Media

Sound travels at different speeds depending on the medium, generally fastest in solids, slower in liquids, and slowest in gases due to differences in particle arrangement and elasticity.

Syllabus source

Section 3, Topic 3.4, page 26, objective 3.4.11

Open source document ↗

What you should be able to do

  • ✓Understand that sound is a mechanical wave requiring a medium to travel.
  • ✓Recognize that the speed of sound depends on the medium's physical properties.
  • ✓Explain why sound travels fastest in solids, slower in liquids, and slowest in gases.
  • ✓Recall typical speed ranges of sound in solids, liquids, and gases.
1

Nature of Sound and Its Propagation

Sound is a mechanical wave produced by vibrating objects. It requires a medium—solid, liquid, or gas—to travel because it propagates through the vibration of particles in the medium.

The particles in the medium oscillate about their equilibrium positions, transferring energy from one particle to the next. This transfer of energy constitutes the sound wave moving through the medium.

Sound waves are longitudinal waves, meaning the particle vibrations are parallel to the direction of wave travel.

  • Sound requires a medium to travel; it cannot travel through a vacuum.
  • Sound waves involve particle vibrations transmitting energy through the medium.
2

Factors Affecting the Speed of Sound

The speed of sound in a medium depends primarily on two physical properties: the medium's elasticity and its density.

Elasticity is the ability of the medium to return to its original shape after being disturbed. A more elastic medium transmits sound faster because particles can quickly restore their positions, facilitating rapid energy transfer.

Density is the mass per unit volume of the medium. A denser medium has more mass for the sound wave to move, which tends to slow down the wave's speed.

  • Higher elasticity increases sound speed.
  • Higher density tends to decrease sound speed.
  • The combined effect of elasticity and density determines the actual speed of sound in a medium.
3

Speed of Sound in Solids, Liquids, and Gases

In solids, particles are tightly packed and strongly bonded, giving solids high elasticity and relatively high density. The strong bonds allow particles to quickly transmit vibrations, resulting in the fastest speed of sound among the three states of matter.

In liquids, particles are less tightly packed than in solids and have weaker bonds, so elasticity is lower. Density is generally less than solids but more than gases. Sound travels slower in liquids than in solids but faster than in gases.

In gases, particles are far apart with weak interactions, resulting in low elasticity and low density. The large distances between particles mean sound waves take longer to transfer energy, so sound travels slowest in gases.

  • Sound speed order: solids > liquids > gases.
  • Typical speed in air (gas) is about 330–350 m/s.
  • Typical speed in water (liquid) is about 1480 m/s.
  • Typical speed in steel (solid) is about 5000 m/s.
4

Quantitative Examples of Sound Speeds

The speed of sound varies with the medium and conditions such as temperature, but typical values at room temperature are:

Air (gas): approximately 340 m/s, depending on temperature and humidity.

Water (liquid): approximately 1480 m/s, much faster than in air due to higher elasticity and density balance in water compared to air. Steel (solid): approximately 5000 m/s, due to very high elasticity and particle density.

  • Speed of sound in air ≈ 340 m/s.
  • Speed of sound in water ≈ 1480 m/s.
  • Speed of sound in steel ≈ 5000 m/s.
5

Summary and Practical Implications

Because sound travels fastest in solids, it is possible to hear sounds transmitted through solid materials before hearing them through air. This principle is used in applications such as seismic surveys and structural health monitoring.

Understanding the speed of sound in different media is essential for technologies like sonar, ultrasound imaging, and acoustic engineering.

When solving problems involving sound speed, always identify the medium and use the appropriate speed value or formula.

  • Sound speed depends on medium's elasticity and density.
  • Sound travels fastest in solids, slower in liquids, slowest in gases.
  • Applications rely on knowledge of sound speed in various media.

At-a-glance summary

Comparison table

MediumParticle ArrangementElasticityDensity (relative)  – Approximate Effect on Speed of Sound
SolidsParticles closely packed in fixed positionsHigh elasticity; particles strongly bondedHigh density; elasticity dominates, resulting in fastest sound speed
LiquidsParticles close but can move past each otherModerate elasticity; weaker bonds than solidsModerate density; sound speed slower than solids but faster than gases
GasesParticles far apart and free to moveLow elasticity; weak interactionsLow density; sound speed slowest due to low elasticity and large particle spacing
Example: SteelVery close-packed atoms in a latticeVery high elasticityHigh density; sound speed ~5000 m/s
Example: WaterMolecules close but fluidModerate elasticityModerate density; sound speed ~1480 m/s
Example: AirMolecules widely spacedLow elasticityLow density; sound speed ~340 m/s

Active recall

Quick check

1. Why does sound travel faster in solids than in gases?

Because particles in solids are closely packed and strongly bonded, allowing vibrations to transfer quickly, whereas particles in gases are far apart, making energy transfer slower.

2. What is the approximate speed of sound in water?

About 1480 metres per second (m/s).

3. Name two factors that affect the speed of sound in a medium.

Elasticity and density of the medium.

4. State the order of speed of sound in solids, liquids, and gases.

Sound travels fastest in solids, slower in liquids, and slowest in gases.

Complete revision guide 12 of 12

Calculating One-Way Distance Using Reflected Sound Pulses

This note explains how to determine the one-way distance to an object using the time taken for a sound pulse to travel to the object and reflect back. It covers the principle of pulse reflection, the relevant formula d = vt/2, and includes worked examples, common errors, and practical considerations for measurements involving ultrasound or sonar.

Syllabus source

Section 3, Topic 3.4, page 27, objective 3.4.12

Open source document ↗

What you should be able to do

  • ✓Understand how sound pulses reflect from surfaces and return to the source.
  • ✓Apply the formula d = vt/2 to calculate the one-way distance to an object using the total travel time of a reflected pulse.
  • ✓Identify and use the correct units for speed, time, and distance in calculations.
  • ✓Recognise common errors in interpreting the time measurement for reflected pulses.
  • ✓Relate the principle to practical applications such as sonar and ultrasound distance measurement.
1

Reflection of Sound Pulses and Distance Measurement

When a sound pulse is emitted towards an object, it travels through a medium (such as air or water), reflects off the object, and returns to the source as an echo or reflected pulse.

The total time measured, t, is the time taken for the pulse to travel from the source to the object and back again.

Since the pulse travels the distance twice (to the object and back), the one-way distance d to the object is half the total distance travelled by the pulse.

  • Pulse travels to object and reflects back.
  • Total travel time includes both outward and return journeys.
  • One-way distance is half the total distance travelled.
2

Formula for One-Way Distance Using Reflected Pulses

The speed of sound in the medium is v (in metres per second, m/s).

The total time for the pulse to travel to the object and back is t (in seconds, s).

The total distance travelled by the pulse is vt (speed × time). Since this includes the journey to the object and back, the one-way distance d is: d = vt / 2.

  • d = vt / 2 where:
  • d = one-way distance (m)
  • v = speed of sound in the medium (m/s)
  • t = total time for pulse to travel to object and back (s)
3

Worked Example Calculation

A sonar device emits an ultrasound pulse towards the seabed. The reflected pulse returns after 0.50 seconds. The speed of sound in water is approximately 1500 m/s.

Calculate the depth of the seabed (one-way distance).

  • Given: t = 0.50 s, v = 1500 m/s
  • Use formula: d = vt / 2
  • Substitute values: d = (1500 m/s × 0.50 s) / 2 = 750 / 2 = 375 m
  • Answer: The seabed is 375 metres deep.
4

Common Errors and How to Avoid Them

A frequent mistake is to use d = vt directly, which gives the total distance travelled by the pulse (to the object and back), not the one-way distance.

Always remember that the measured time t includes the pulse travelling twice the one-way distance.

Ensure units are consistent: speed in m/s, time in seconds, distance in metres.

  • Do not omit dividing by 2 in the formula.
  • Check units carefully before substituting.
  • Interpret the time t as total travel time, not one-way time.
5

Practical Considerations in Measuring Distance Using Sound Pulses

Ultrasound or sonar devices use this principle to measure distances underwater or in solids where light cannot penetrate.

The accuracy depends on precise measurement of the time interval t and knowing the correct speed of sound in the medium.

Temperature, pressure, and medium composition affect the speed of sound and should be considered for precise measurements.

  • Use accurate timing devices to measure t.
  • Use correct value of v for the medium and conditions.
  • Repeat measurements to improve reliability.
  • Be aware of environmental factors affecting sound speed.

At-a-glance summary

Comparison table

StepPhysics DetailEvidenceExam Use
1Emit sound pulse towards objectPulse travels through medium and reflectsIdentify pulse emission in questions
2Measure total time t for pulse to returnTime includes outward and return journeyUse correct time value in calculations
3Use speed of sound v in mediumSpeed depends on medium and conditionsSelect appropriate v from data or given values
4Calculate one-way distance d = vt/2Divide total distance by 2 to get one-way distanceApply formula correctly to find distance
5Interpret result with correct unitsDistance in metres, time in seconds, speed in m/sWrite final answer with units and correct significant figures

Active recall

Quick check

1. A reflected ultrasound pulse returns after 0.20 seconds. The speed of sound in the medium is 340 m/s. What is the distance to the reflecting surface?

d = vt/2 = (340 m/s × 0.20 s) / 2 = 68 / 2 = 34 metres.

2. Why do we divide the total time by 2 when calculating distance from a reflected pulse?

Because the total time includes the pulse travelling to the object and back, so dividing by 2 gives the one-way travel time.

3. If the total travel time of a reflected pulse is 1.5 seconds and the distance to the object is 510 m, what is the speed of sound in the medium?

v = 2d / t = (2 × 510 m) / 1.5 s = 1020 / 1.5 = 680 m/s.

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